4 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Full | ||||
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| Your average, their wayrequired courses forced in | ||||
| Published rangetheir exact wording | 77–80%“High 70s” | 73–80%“Mid to High-70s” | 75% | 75% |
| Required coursesforced into your top 6 — options are the row below | ENG4UMHF4U | No course codes parsed — see prerequisites | ENG4U | No course codes parsed — see prerequisites |
| Choose one ofany of these satisfies it | — | — |
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| Prerequisitesas published |
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| More than marks?supplementary application | Marks only | Marks only | Marks only | Marks only |
| Co-op | Available | Available | No | No |
| Degree | — | — | — | — |
| First-year intakewhere published | — | 45 | — | — |
| What you study | Business StudiesComputer Science | Computer Animation and Visual EffectsComputer GamesComputer ScienceDesign | Business StudiesComputer GamesOthers in Business & Administrative StudiesSport & Exercise Science | Computer ScienceDesignInterdisciplinary StudiesOthers in Technology |
| What it is | This program combines computer science and business study, so you learn both how to build software systems and how organizations work. Unlike a straight computer science degree, you'll take business courses alongside your programming and technical work. The co-op component means you alternate between classroom terms and paid work terms at companies. It suits people who want technical skills but also care about the business side of how software gets made and sold. | This program combines computer science, design, and visual storytelling to teach you how to create digital content like animated films, video games, and interactive media. Unlike a pure computer science degree, it balances technical coding skills with creative design and artistic principles. It suits people who want to build things on screen and understand both the programming and visual art sides of digital production. | Sports Administration teaches you how to run the business side of sports organizations, from budgeting and marketing to facility management and event planning. You'll study both general business skills and sport-specific topics like exercise science and athlete management. This program suits people who love sports but want careers in leadership and operations rather than playing or coaching. | You study computer science and design together in a hands-on, project-based way rather than as separate subjects. The program emphasizes learning through real problems and experimentation, so you'll build working projects alongside traditional coursework. This suits people who want to understand how technology and design connect and prefer learning by doing. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 4 published, 1 with no applicationfrom 80%See them | 29 published, 4 with no applicationfrom 75%See them | 6 published, 5 with no applicationfrom 80%See them | 22 published, 5 with no applicationfrom 75%See them |
| Source | Brock University on OUInfo | York University on OUInfo | Laurentian University on OUInfo | University of Ottawa on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Concurrent Education with Sports Administration – Junior/Intermediate75%+
- Multidisciplinary Design- Experiential Learning (4 years)75%+
- Industrial Design75–77%+
- Génie de la conception multidisciplinaire (4 ans)78%+
- Éducation concurrente avec Sports Administration – moyen/intermédiare75%+
- Visual & Performing Arts, Arts Management and Media73–77%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.