Cutoffs

4 programs, side by side

Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.

Full

Brock

Game Design

OUAC BGD

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Your average, their wayrequired courses forced in
Published rangetheir exact wording80–83%Low 80s75%75% (regular and co-op)73–80%Mid- to high 70s73–77%Mid-70s
Required coursesforced into your top 6 — options are the row belowENG4UENG4UENG4UENG4U
Choose one ofany of these satisfies it
Prerequisitesas published
  • ENG4U
  • Recommended subjects:
  • 1 from 4U History, Philosophy, Classical Studies or International Language
  • ASM4U, AVI4M, ADA4M or ICS3C
  • English (ENG4U)
  • 1 Math credit (4U)
  • 4 best 4U/M courses
  • Ontario Secondary School Diploma (OSSD)
  • ENG4U
  • 4U Math (minimum grade of 75% required)
  • 4 additional 4U/M courses
  • 4M Arts (or similar arts training) recommended
  • ENG4U
More than marks?supplementary applicationMarks onlyMarks onlyMarks onlyMarks only
Co-opNoAvailableAvailableNo
DegreeBachelor of Arts, BA, Diploma, Dipl.
First-year intakewhere published5035340
What you studyCinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesignCinematics & PhotographyCreative WritingDesignMedia and Communication StudiesComputer Animation and Visual EffectsComputer GamesDesignCinematics & PhotographyComputer Animation and Visual EffectsDanceDesign
What it isYou study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation.You study how to create and produce media across film, photography, writing, and design, learning both the technical skills and creative thinking behind what you see on screens and in print. Unlike a pure communication theory program, this one emphasizes hands-on production and design work alongside studying media's role in society. It suits people who want to make things, not just analyze them, and who enjoy combining visual, written, and conceptual work.This program teaches you how to create digital content across animation, game design, and visual media. Unlike a pure computer science degree, it balances technical skills with creative and design thinking. It suits people who want to build things that people see and interact with, rather than work mainly on backend systems or theory.You study the creative and business sides of art, film, design, and performance. This program combines hands-on work in fields like photography, animation, drama, and dance with classes in marketing and media studies, so you're not just making art — you're learning how to manage projects and reach audiences. It suits people who want careers in creative industries but also need to understand budgets, promotion, and how to run cultural organizations.
The door tomajors you reach through itApplied to directlyApplied to directlyApplied to directlycommunications
Entrance awardsat this campus, by average4 published, 1 with no applicationfrom 80%See them16 published, 9 with no applicationfrom 75%See them29 published, 4 with no applicationfrom 75%See them4 published, 4 with no applicationfrom 85%See them
SourceBrock University on OUInfoCarleton University on OUInfoYork University on OUInfoUniversity of Toronto — Scarborough on OUInfo

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Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.