4 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Full | ||||
|---|---|---|---|---|
| Your average, their wayrequired courses forced in | ||||
| Published rangetheir exact wording | 80–83%“Low 80s” | 80–85%“80-85% (regular and co-op)” | 73–77%“Mid-70s” | 80%“80% minimum average” |
| Required coursesforced into your top 6 — options are the row below | ENG4U | MCV4UMHF4U | ENG4U | ENG4U |
| Choose one ofany of these satisfies it | — | — | — | — |
| Prerequisitesas published |
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| More than marks?supplementary application | Marks only | Marks only | Marks only | Marks only |
| Co-op | No | Available | No | Available |
| Degree | Bachelor of Arts, BA, Diploma, Dipl. | — | — | — |
| First-year intakewhere published | — | — | 340 | — |
| What you study | Cinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesign | Artificial IntelligenceBusiness StudiesComputer GamesManagement | Cinematics & PhotographyComputer Animation and Visual EffectsDanceDesign | Cinematics & PhotographyDramaFine ArtJournalism |
| What it is | You study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation. | You study the theory and practice of building software, designing systems, and solving problems with computers. Carleton's program lets you focus on specializations like artificial intelligence, games, or software engineering, and includes a co-op stream where you alternate between classroom and paid work terms. This suits students who want hands-on industry experience alongside their degree and are interested in both the technical and applied sides of computing. | You study the creative and business sides of art, film, design, and performance. This program combines hands-on work in fields like photography, animation, drama, and dance with classes in marketing and media studies, so you're not just making art — you're learning how to manage projects and reach audiences. It suits people who want careers in creative industries but also need to understand budgets, promotion, and how to run cultural organizations. | Communication, Media and Film covers how people create and share messages through different formats: journalism, photography, film, drama, and digital media. The co-op option means you alternate between classroom learning and paid work terms in media organizations, giving you real industry experience alongside your degree. It suits people who want to understand storytelling and media from multiple angles while building a practical portfolio. |
| The door tomajors you reach through it | Applied to directly | computer science | communications | Applied to directly |
| Entrance awardsat this campus, by average | 4 published, 1 with no applicationfrom 80%See them | 16 published, 9 with no applicationfrom 75%See them | 4 published, 4 with no applicationfrom 85%See them | None published by average |
| Source | Brock University on OUInfo | Carleton University on OUInfo | University of Toronto — Scarborough on OUInfo | University of Windsor on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.