Cutoffs

3 programs, side by side

Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.

Brock

Game Design

OUAC BGD

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OCAD

Industrial Design

OUAC HID

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Your average, their wayrequired courses forced in
Published rangetheir exact wording80–83%Low 80sNot publishedN/A80–83%Low 80s
Required coursesforced into your top 6 — options are the row belowENG4UENG4UENG4U
Choose one ofany of these satisfies it
Prerequisitesas published
  • ENG4U
  • Recommended subjects:
  • 1 from 4U History, Philosophy, Classical Studies or International Language
  • ASM4U, AVI4M, ADA4M or ICS3C
  • OSSD with an overall academic average of at least 70% in six 4U/M courses, including English 4U with a minimum final grade of 70%
  • ENG4U
  • One 4U math
  • Alternative Offers
  • You will receive an offer of admission to only 1 program. Your highest listed choice is considered first when you indicate more than 1 Brock program on your application. If you are not eligible for your first choice, your subsequent choices will be considered in your indicated order of preference. In most cases: If you apply to only 1 Brock program but do not qualify, you will be considered for an alternative or related program. If you apply but are not admitted to a co-op program, you will automatically be considered for the regular, non co-op program.
More than marks?supplementary applicationMarks onlyYes
  • Admission is based primarily on your portfolio assessment. All offers of admission are conditional on meeting the minimum academic requirements.
  • Alternative Offers
  • There are no alternative offers.
Usually closes before January 15
Marks only
Co-opNoNoAvailable
DegreeBachelor of Arts, BA, Diploma, Dipl.
First-year intakewhere published
What you studyCinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesignComputer GamesDesignGeneral or Integrated EngineeringInformation SystemsAccountingArtificial IntelligenceBusiness StudiesEconomics
What it isYou study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation.Industrial design is the practice of creating products and objects that people use every day — from furniture and tools to consumer electronics — by combining aesthetics, function, and how they're actually made. You'll learn to sketch, model, and prototype while understanding materials, manufacturing, and user needs. This program suits people who enjoy solving practical problems visually and want to bridge the gap between art and engineering.You study the fundamentals of running a business: accounting, finance, human resources, and strategy, along with emerging areas like artificial intelligence and entrepreneurship. This co-op program alternates classroom learning with paid work terms at real companies, giving you practical experience alongside your degree. It suits people who want hands-on business skills and prefer learning by doing rather than pure theory.
The door tomajors you reach through itApplied to directlyApplied to directlycommerce/businessfinancemarketing
Entrance awardsat this campus, by average4 published, 1 with no applicationfrom 80%See themNone published by average4 published, 1 with no applicationfrom 80%See them
SourceBrock University on OUInfoOCAD University on OUInfoBrock University on OUInfo

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Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.