Cutoffs

3 programs, side by side

Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.

Brock

Game Design

OUAC BGD

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OCAD

Industrial Design

OUAC HID

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Your average, their wayrequired courses forced in
Published rangetheir exact wording80–83%Low 80sNot publishedN/A80%
Required coursesforced into your top 6 — options are the row belowENG4UENG4UMCV4UMHF4U
Choose one ofany of these satisfies it
  • one of ENG4U, FRA4U
Prerequisitesas published
  • ENG4U
  • Recommended subjects:
  • 1 from 4U History, Philosophy, Classical Studies or International Language
  • ASM4U, AVI4M, ADA4M or ICS3C
  • OSSD with an overall academic average of at least 70% in six 4U/M courses, including English 4U with a minimum final grade of 70%
  • ENG4U or FRA4U
  • MHF4U
  • MCV4U
  • A combined minimum average of 70% is required for all prerequisite courses in mathematics.
  • Meeting these minimum requirements does not guarantee admission.
More than marks?supplementary applicationMarks onlyYes
  • Admission is based primarily on your portfolio assessment. All offers of admission are conditional on meeting the minimum academic requirements.
  • Alternative Offers
  • There are no alternative offers.
Usually closes before January 15
Marks only
Co-opNoNoAvailable
DegreeBachelor of Arts, BA, Diploma, Dipl.Bachelor of Science, BSc, Bachelor of Science (Co-op), BSc (Co-op)
First-year intakewhere published163
What you studyCinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesignComputer GamesDesignGeneral or Integrated EngineeringInformation SystemsComputer ScienceGeneral or Integrated EngineeringInformation Technology
What it isYou study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation.Industrial design is the practice of creating products and objects that people use every day — from furniture and tools to consumer electronics — by combining aesthetics, function, and how they're actually made. You'll learn to sketch, model, and prototype while understanding materials, manufacturing, and user needs. This program suits people who enjoy solving practical problems visually and want to bridge the gap between art and engineering.You study how to design, build, and maintain software and computer systems. This program covers programming languages, algorithms, data structures, and how computers work at a fundamental level. If you choose the co-op stream, you'll alternate between studying and working at tech companies, giving you real professional experience alongside your degree.
The door tomajors you reach through itApplied to directlyApplied to directlyApplied to directly
Entrance awardsat this campus, by average4 published, 1 with no applicationfrom 80%See themNone published by average22 published, 5 with no applicationfrom 75%See them
SourceBrock University on OUInfoOCAD University on OUInfoUniversity of Ottawa on OUInfo

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Same subject area and a similar published range, at a campus you have not got in the table yet.

Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.