Cutoffs

3 programs, side by side

Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.

Brock

Game Design

OUAC BGD

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Brock

Game Programming

OUAC BGP

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Your average, their wayrequired courses forced in
Published rangetheir exact wording80–83%Low 80sNot publishedN/A80–83%Low 80s
Required coursesforced into your top 6 — options are the row belowENG4UENG4UENG4U
Choose one ofany of these satisfies it
  • one of MCV4U, MHF4U
Prerequisitesas published
  • ENG4U
  • Recommended subjects:
  • 1 from 4U History, Philosophy, Classical Studies or International Language
  • ASM4U, AVI4M, ADA4M or ICS3C
  • OSSD with an overall academic average of at least 70% in six 4U/M courses, including English 4U with a minimum final grade of 70%
  • ENG4U
  • MHF4U (min. 70%) or MCV4U (min. 70%)
  • Strongly recommended subject: ICS4U
More than marks?supplementary applicationMarks onlyYes
  • In addition to meeting the academic requirements, you are required to submit the following to be considered for admission:
  • A 1-page Statement of Intent (300 words maximum) on why you would like to study art history in a studio setting.
  • An original essay of 500 words on an annually assigned topic.
Usually closes before January 15
Marks only
Co-opNoNoNo
DegreeBachelor of Arts, BA, Diploma, Dipl.Bachelor of Science, BSc, Diploma, Dipl.
First-year intakewhere published
What you studyCinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesignCreative WritingDesignEnglish StudiesFine ArtComputer GamesComputer ScienceDesignEntrepreneurship
What it isYou study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation.You study the history of visual art and design, learning to analyze images, objects, and cultural movements across time periods and societies. This differs from a studio art program because you focus on understanding and interpreting art rather than creating it yourself. It suits people who want to think critically about visual culture and understand how art reflects and shapes society.You learn to design and code video games, combining programming skills with game design and storytelling. This program emphasizes building complete games from concept to finished product, rather than studying general computer science. It suits people who want to work in the game industry and have both technical problem-solving skills and creative ideas.
The door tomajors you reach through itApplied to directlyApplied to directlyApplied to directly
Entrance awardsat this campus, by average4 published, 1 with no applicationfrom 80%See themNone published by average4 published, 1 with no applicationfrom 80%See them
SourceBrock University on OUInfoOCAD University on OUInfoBrock University on OUInfo

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Same subject area and a similar published range, at a campus you have not got in the table yet.

Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.