2 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | ||
|---|---|---|
| Published rangetheir exact wording | 80–83%“Low 80s” | 75%“75% minimum average” |
| Required coursesforced into your top 6 — options are the row below | ENG4U | ENG4UMHF4USPH4U |
| Choose one ofany of these satisfies it | — | — |
| Prerequisitesas published |
|
|
| More than marks?supplementary application | Marks only | Marks only |
| Co-op | No | No |
| Degree | Bachelor of Arts, BA, Diploma, Dipl. | Bachelor of Fine Arts, BFA, Bachelor of Science, BSc |
| First-year intakewhere published | — | — |
| What you study | Cinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesign | ArchitectureDesignFine ArtMaterials Science |
| What it is | You study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation. | This program combines studio art, architectural design, and materials science to explore how buildings and spaces are created and experienced. You'll study drawing, design principles, and the physical properties of construction materials alongside art history and theory. It suits students who want to work creatively with built environments — whether designing buildings, creating installations, or working in architectural practice — rather than pursuing fine art or architecture alone. |
| The door tomajors you reach through it | Applied to directly | architecture |
| Entrance awardsat this campus, by average | 4 published, 1 with no applicationfrom 80%See them | None published by average |
| Source | Brock University on OUInfo | University of Windsor on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Concurrent Education: Arts, Media, Performance & Design (BEd)77–87%+
- Game Programming80–83%+
- Visual & Performing Arts, Arts Management and Media73–77%+
- Architectural Studies – Conservation and Sustainability78%+
- Creative Technologies (BFA, Co-op available)73–77%+
- Digital Media (BA) - School of the Arts, Media, Performance & Design73–80%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.