Cutoffs

3 programs, side by side

Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.

Brock

Game Design

OUAC BGD

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Your average, their wayrequired courses forced in
Published rangetheir exact wording80–83%Low 80s75%77–80%High 70s
Required coursesforced into your top 6 — options are the row belowENG4UNo course codes parsed — see prerequisitesENG4U
Choose one ofany of these satisfies it
  • one of ENG4U, FRA4U
  • one of MCV4U, MHF4U
  • one of ISC4U, SBI4U, SCH4U, SPH4U
Prerequisitesas published
  • ENG4U
  • Recommended subjects:
  • 1 from 4U History, Philosophy, Classical Studies or International Language
  • ASM4U, AVI4M, ADA4M or ICS3C
  • ENG4U or FRA4U
  • MCV4U or MHF4U
  • One of the following: SBI4U, SCH4U, ISC4U, SPH4U
  • Students who do not have the 4U Math prerequisite can take the replacement course at the University either the summer before or during their first year.
  • ENG4U
  • Two 4U math (min. 75% in each)
  • Alternative Offers
  • You will receive an offer of admission to only 1 program. Your highest listed choice is considered first when you indicate more than 1 Brock program on your application. If you are not eligible for your first choice, your subsequent choices will be considered in your indicated order of preference. In most cases: If you apply to only 1 Brock program but do not qualify, you will be considered for an alternative or related program. If you apply but are not admitted to a co-op program, you will automatically be considered for the regular, non-co-op program.
More than marks?supplementary applicationMarks onlyMarks onlyMarks only
Co-opNoNoAvailable
DegreeBachelor of Arts, BA, Diploma, Dipl.
First-year intakewhere published21
What you studyCinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesignComputer ScienceDesignInterdisciplinary StudiesOthers in TechnologyArtificial IntelligenceComputer ScienceFinanceInformation Systems
What it isYou study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation.You study design across multiple disciplines, blending computer science, visual and product design, and hands-on problem-solving. Unlike a single-discipline design program, this approach lets you explore how technology, creativity, and practical application intersect in real projects. It suits people who want to design solutions but aren't sure whether they lean toward coding, visual work, or engineering, and who learn best by doing.You study how to use data and statistical tools to solve problems in finance and banking. The program combines computer science, mathematics, and finance, so you learn to build models and analyze trends rather than just learning finance theory or coding separately. It includes paid work terms with employers, giving you real experience before you graduate. This suits people who want a technical, analytical career in financial institutions or companies that rely on data to make decisions.
The door tomajors you reach through itApplied to directlyApplied to directlyApplied to directly
Entrance awardsat this campus, by average4 published, 1 with no applicationfrom 80%See them22 published, 5 with no applicationfrom 75%See them4 published, 1 with no applicationfrom 80%See them
SourceBrock University on OUInfoUniversity of Ottawa on OUInfoBrock University on OUInfo

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Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.