3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 80–83%“Low 80s” | 75% | 80% |
| Required coursesforced into your top 6 — options are the row below | ENG4U | MCV4UMHF4U | MCV4UMHF4U |
| Choose one ofany of these satisfies it | — |
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| Prerequisitesas published |
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| More than marks?supplementary application | Marks only | Yes
| Marks only |
| Co-op | No | No | Available |
| Degree | Bachelor of Arts, BA, Diploma, Dipl. | Bachelor of Arts, BA, Bachelor of Science, BSc | Bachelor of Science, BSc, Bachelor of Science (Co-op), BSc (Co-op) |
| First-year intakewhere published | — | — | — |
| What you study | Cinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesign | Computer ScienceGeneral or Integrated EngineeringInterdisciplinary StudiesMusic | Computer ScienceGeneral or Integrated EngineeringInformation TechnologyInterdisciplinary Studies |
| What it is | You study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation. | You study both music and computer science as a full double degree, earning separate BA and BSc credentials in five years instead of doing them sequentially. This combines technical programming and software skills with music theory, performance, composition, or musicology depending on your choices. It suits people who are genuinely strong in both fields and want depth in each rather than a minor, and who have the stamina for a demanding combined workload. | You study computer science and mathematics together as equally important subjects, rather than taking one as your main focus. This joint honours program lets you combine theoretical math with practical computing skills in ways a single-subject program cannot. It suits students who enjoy both fields and want to understand how mathematics powers computational problem-solving. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 4 published, 1 with no applicationfrom 80%See them | 22 published, 5 with no applicationfrom 75%See them | 22 published, 5 with no applicationfrom 75%See them |
| Source | Brock University on OUInfo | University of Ottawa on OUInfo | University of Ottawa on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Game Programming80–83%+
- Informatique et mathématiques (Bidisciplinaire – 4 ans)78–80%+
- Génie électrique et technologie de l'informatique (Double grade – 5 ans)78–80%+
- Génie chimique et technologie de l'informatique (Double grade – 5 ans)78–80%+
- Génie civil et technologie de l'informatique (Double grade – 5 ans)78–80%+
- Génie de la conception multidisciplinaire (4 ans)78%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.