Cutoffs

3 programs, side by side

Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.

Brock

Game Design

OUAC BGD

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Brock

Game Programming

OUAC BGP

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Your average, their wayrequired courses forced in
Published rangetheir exact wording80–83%Low 80s83–90%Mid- to high-80s80–83%Low 80s
Required coursesforced into your top 6 — options are the row belowENG4UENG4UMCV4UMHF4USCH4USPH4UENG4U
Choose one ofany of these satisfies it
  • one of MCV4U, MHF4U
Prerequisitesas published
  • ENG4U
  • Recommended subjects:
  • 1 from 4U History, Philosophy, Classical Studies or International Language
  • ASM4U, AVI4M, ADA4M or ICS3C
  • English (ENG4U – min. 70%)
  • Advanced Functions (min. 70%)
  • Calculus and Vectors (min. 70%)
  • Chemistry (min. 70%)
  • Physics (min. 70%)
  • ENG4U
  • MHF4U (min. 70%) or MCV4U (min. 70%)
  • Strongly recommended subject: ICS4U
More than marks?supplementary applicationMarks onlyYes
  • NEW: All Engineering program applications require an online video interview. You will receive more information after you apply.
  • An Admission Information Form is also required. We will send you instructions when we acknowledge your application.
  • Also considered: Involvement in extracurricular activities in school or community, evidence of interest in engineering and strong performance in mathematics, science or engineering-related competitions.
Usually closes before January 15
Marks only
Co-opNoAvailableNo
DegreeBachelor of Arts, BA, Diploma, Dipl.Bachelor of Science, BSc, Diploma, Dipl.
First-year intakewhere published90
What you studyCinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesignArtificial IntelligenceBusiness StudiesEconomicsGeneral or Integrated EngineeringComputer GamesComputer ScienceDesignEntrepreneurship
What it isYou study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation.This program teaches you how to manage engineering projects and operations by combining business decision-making with technical knowledge of systems, data analysis, and software. Unlike a straight engineering degree, it focuses equally on the management and optimization side of engineering work, drawing from fields like operations research and artificial intelligence. It suits students who are strong in math and science but interested in leadership roles, problem-solving with data, and working on real problems through mandatory paid work terms.You learn to design and code video games, combining programming skills with game design and storytelling. This program emphasizes building complete games from concept to finished product, rather than studying general computer science. It suits people who want to work in the game industry and have both technical problem-solving skills and creative ideas.
The door tomajors you reach through itApplied to directlyApplied to directlyApplied to directly
Entrance awardsat this campus, by average4 published, 1 with no applicationfrom 80%See them4 published, 3 with no applicationfrom 80%See them4 published, 1 with no applicationfrom 80%See them
SourceBrock University on OUInfoUniversity of Waterloo on OUInfoBrock University on OUInfo

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Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.