3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 80–83%“Low 80s” | 78–80%“78%; co-op 80%” | 80–83%“Low 80s” |
| Required coursesforced into your top 6 — options are the row below | ENG4U | MCV4UMHF4USCH4USPH4U | ENG4U |
| Choose one ofany of these satisfies it |
|
| — |
| Prerequisitesas published |
|
|
|
| More than marks?supplementary application | Marks only | Marks only | Marks only |
| Co-op | No | Available | No |
| Degree | Bachelor of Science, BSc, Diploma, Dipl. | Bachelor of Engineering (Co-op), BEng (Co-op), Bachelor of Science/Bachelor of Applied Science, BSc/BASc | Bachelor of Arts, BA, Diploma, Dipl. |
| First-year intakewhere published | — | 15 | — |
| What you study | Computer GamesComputer ScienceDesignEntrepreneurship | Civil EngineeringComputer ScienceGeneral or Integrated EngineeringInterdisciplinary Studies | Cinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesign |
| What it is | You learn to design and code video games, combining programming skills with game design and storytelling. This program emphasizes building complete games from concept to finished product, rather than studying general computer science. It suits people who want to work in the game industry and have both technical problem-solving skills and creative ideas. | You study both civil engineering and computer science in one five-year program, combining the design of infrastructure like bridges and buildings with software and programming skills. Unlike separate degrees in each field, this double program integrates both disciplines so you learn how they apply together in modern construction and engineering projects. It suits students who want broad technical skills and are willing to commit five years to gain expertise across two engineering areas. | You study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 4 published, 1 with no applicationfrom 80%See them | 22 published, 5 with no applicationfrom 75%See them | 4 published, 1 with no applicationfrom 80%See them |
| Source | Brock University on OUInfo | University of Ottawa on OUInfo | Brock University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Computer Engineering (BEng) (co-op admission only)84–89%+
- Computer Science and Mathematics (Joint Honours – 4 years) (French Immersion Stream is available)80%+
- Biomedical Mechanical Engineering and Computing Technology (5-year double degree)80–85%+
- Chemical Engineering and Computing Technology (5-year double degree)80–85%+
- Civil Engineering and Computing Technology (5-year double degree)80%+
- Computer Engineering (4 years)80%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.