Cutoffs

4 programs, side by side

Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.

Full

Brock

Game Programming

OUAC BGP

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Brock

Game Design

OUAC BGD

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Your average, their wayrequired courses forced in
Published rangetheir exact wording80–83%Low 80s78–80%78%; co-op 80%80–83%Low 80s80%
Required coursesforced into your top 6 — options are the row belowENG4UMCV4UMHF4USCH4USPH4UENG4UMCV4UMHF4U
Choose one ofany of these satisfies it
  • one of MCV4U, MHF4U
  • one of ENG4U, FRA4U
  • one of ENG4U, FRA4U
Prerequisitesas published
  • ENG4U
  • MHF4U (min. 70%) or MCV4U (min. 70%)
  • Strongly recommended subject: ICS4U
  • FRA4U or ENG4U
  • MHF4U
  • MCV4U
  • SPH4U
  • SCH4U
  • +1 more on the program page
  • ENG4U
  • Recommended subjects:
  • 1 from 4U History, Philosophy, Classical Studies or International Language
  • ASM4U, AVI4M, ADA4M or ICS3C
  • ENG4U or FRA4U
  • MHF4U
  • MCV4U
  • A combined minimum average of 70% is required for all prerequisite courses in mathematics.
  • Meeting these minimum requirements does not guarantee admission.
More than marks?supplementary applicationMarks onlyMarks onlyMarks onlyMarks only
Co-opNoAvailableNoAvailable
DegreeBachelor of Science, BSc, Diploma, Dipl.Bachelor of Engineering (Co-op), BEng (Co-op), Bachelor of Science/Bachelor of Applied Science, BSc/BAScBachelor of Arts, BA, Diploma, Dipl.Bachelor of Science, BSc, Bachelor of Science (Co-op), BSc (Co-op)
First-year intakewhere published45163
What you studyComputer GamesComputer ScienceDesignEntrepreneurshipComputer ScienceGeneral or Integrated EngineeringSoftware EngineeringCinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesignComputer ScienceGeneral or Integrated EngineeringInformation Technology
What it isYou learn to design and code video games, combining programming skills with game design and storytelling. This program emphasizes building complete games from concept to finished product, rather than studying general computer science. It suits people who want to work in the game industry and have both technical problem-solving skills and creative ideas.You study how to design and build computer software and systems from the ground up, combining computer science theory with practical engineering problem-solving. This is more applied and hardware-focused than a pure computer science degree, and the co-op requirement means you alternate between classroom terms and paid work terms with employers. It suits people who want hands-on experience in real jobs while learning, and who prefer the structured engineering approach to software development.You study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation.You study how to design, build, and maintain software and computer systems. This program covers programming languages, algorithms, data structures, and how computers work at a fundamental level. If you choose the co-op stream, you'll alternate between studying and working at tech companies, giving you real professional experience alongside your degree.
The door tomajors you reach through itApplied to directlyApplied to directlyApplied to directlyApplied to directly
Entrance awardsat this campus, by average4 published, 1 with no applicationfrom 80%See them22 published, 5 with no applicationfrom 75%See them4 published, 1 with no applicationfrom 80%See them22 published, 5 with no applicationfrom 75%See them
SourceBrock University on OUInfoUniversity of Ottawa on OUInfoBrock University on OUInfoUniversity of Ottawa on OUInfo

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