3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 80–83%“Low 80s” | 75% | Not published“N/A” |
| Required coursesforced into your top 6 — options are the row below | ENG4U | No course codes parsed — see prerequisites | ENG4U |
| Choose one ofany of these satisfies it |
|
| — |
| Prerequisitesas published |
|
|
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| More than marks?supplementary application | Marks only | Marks only | Yes
|
| Co-op | No | No | No |
| Degree | Bachelor of Science, BSc, Diploma, Dipl. | — | — |
| First-year intakewhere published | — | — | — |
| What you study | Computer GamesComputer ScienceDesignEntrepreneurship | Computer ScienceDesignInterdisciplinary StudiesOthers in Technology | Creative WritingDesignEnglish StudiesFine Art |
| What it is | You learn to design and code video games, combining programming skills with game design and storytelling. This program emphasizes building complete games from concept to finished product, rather than studying general computer science. It suits people who want to work in the game industry and have both technical problem-solving skills and creative ideas. | You study computer science and design together in a hands-on, project-based way rather than as separate subjects. The program emphasizes learning through real problems and experimentation, so you'll build working projects alongside traditional coursework. This suits people who want to understand how technology and design connect and prefer learning by doing. | You study the history of visual art and design, learning to analyze images, objects, and cultural movements across time periods and societies. This differs from a studio art program because you focus on understanding and interpreting art rather than creating it yourself. It suits people who want to think critically about visual culture and understand how art reflects and shapes society. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 4 published, 1 with no applicationfrom 80%See them | 22 published, 5 with no applicationfrom 75%See them | None published by average |
| Source | Brock University on OUInfo | University of Ottawa on OUInfo | OCAD University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Visual & Performing Arts, Arts Management and Media73–77%+
- Honours Bachelor of Applied Arts in Media & Communication Studies and Diploma in Media Communications70–75%+
- Génie de la conception multidisciplinaire (4 ans)78%+
- Arts Degree (BA) + Master's Degree (MA or MAP or MIPP)77–80%+
- Concurrent Education: Arts, Media, Performance & Design (BEd)77–87%+
- Multidisciplinary Studies (BA) and Juris Doctor (JD), Griffith University77–80%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.