3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 80–83%“Low 80s” | 75% | 73–77%“Mid-70s” |
| Required coursesforced into your top 6 — options are the row below | ENG4U | No course codes parsed — see prerequisites | ENG4U |
| Choose one ofany of these satisfies it |
|
| — |
| Prerequisitesas published |
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|
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| More than marks?supplementary application | Marks only | Marks only | Marks only |
| Co-op | No | No | No |
| Degree | Bachelor of Science, BSc, Diploma, Dipl. | — | — |
| First-year intakewhere published | — | — | 340 |
| What you study | Computer GamesComputer ScienceDesignEntrepreneurship | Computer ScienceDesignInterdisciplinary StudiesOthers in Technology | Cinematics & PhotographyComputer Animation and Visual EffectsDanceDesign |
| What it is | You learn to design and code video games, combining programming skills with game design and storytelling. This program emphasizes building complete games from concept to finished product, rather than studying general computer science. It suits people who want to work in the game industry and have both technical problem-solving skills and creative ideas. | You study computer science and design together in a hands-on, project-based way rather than as separate subjects. The program emphasizes learning through real problems and experimentation, so you'll build working projects alongside traditional coursework. This suits people who want to understand how technology and design connect and prefer learning by doing. | You study the creative and business sides of art, film, design, and performance. This program combines hands-on work in fields like photography, animation, drama, and dance with classes in marketing and media studies, so you're not just making art — you're learning how to manage projects and reach audiences. It suits people who want careers in creative industries but also need to understand budgets, promotion, and how to run cultural organizations. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | communications |
| Entrance awardsat this campus, by average | 4 published, 1 with no applicationfrom 80%See them | 22 published, 5 with no applicationfrom 75%See them | 4 published, 4 with no applicationfrom 85%See them |
| Source | Brock University on OUInfo | University of Ottawa on OUInfo | University of Toronto — Scarborough on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Game Design80–83%+
- Professional Translation (BA, iBA)73–80%+
- Concurrent Education: Arts, Media, Performance & Design (BEd)77–87%+
- Multidisciplinary Design- Experiential Learning (4 years)75%+
- Digital Media (BA) – Lassonde School of Engineering73–80%+
- Honours Bachelor of Applied Arts in Media & Communication Studies and Diploma in Media Communications70–75%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.