Cutoffs

4 programs, side by side

Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.

Full

Brock

Game Programming

OUAC BGP

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Brock

Game Design

OUAC BGD

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Your average, their wayrequired courses forced in
Published rangetheir exact wording80–83%Low 80s75%73–80%Mid- to high 70s80–83%Low 80s
Required coursesforced into your top 6 — options are the row belowENG4UNo course codes parsed — see prerequisitesENG4UENG4U
Choose one ofany of these satisfies it
  • one of MCV4U, MHF4U
  • one of ENG4U, FRA4U
  • one of MCV4U, MHF4U
  • one of ISC4U, SBI4U, SCH4U, SPH4U
Prerequisitesas published
  • ENG4U
  • MHF4U (min. 70%) or MCV4U (min. 70%)
  • Strongly recommended subject: ICS4U
  • ENG4U or FRA4U
  • MCV4U or MHF4U
  • One of the following: SBI4U, SCH4U, ISC4U, SPH4U
  • Students who do not have the 4U Math prerequisite can take the replacement course at the University either the summer before or during their first year.
  • Ontario Secondary School Diploma (OSSD)
  • ENG4U
  • 4U Math (minimum grade of 75% required)
  • 4 additional 4U/M courses
  • 4M Arts (or similar arts training) recommended
  • ENG4U
  • Recommended subjects:
  • 1 from 4U History, Philosophy, Classical Studies or International Language
  • ASM4U, AVI4M, ADA4M or ICS3C
More than marks?supplementary applicationMarks onlyMarks onlyMarks onlyMarks only
Co-opNoNoAvailableNo
DegreeBachelor of Science, BSc, Diploma, Dipl.Bachelor of Arts, BA, Diploma, Dipl.
First-year intakewhere published2135
What you studyComputer GamesComputer ScienceDesignEntrepreneurshipComputer ScienceDesignInterdisciplinary StudiesOthers in TechnologyComputer Animation and Visual EffectsComputer GamesDesignCinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesign
What it isYou learn to design and code video games, combining programming skills with game design and storytelling. This program emphasizes building complete games from concept to finished product, rather than studying general computer science. It suits people who want to work in the game industry and have both technical problem-solving skills and creative ideas.You study design across multiple disciplines, blending computer science, visual and product design, and hands-on problem-solving. Unlike a single-discipline design program, this approach lets you explore how technology, creativity, and practical application intersect in real projects. It suits people who want to design solutions but aren't sure whether they lean toward coding, visual work, or engineering, and who learn best by doing.This program teaches you how to create digital content across animation, game design, and visual media. Unlike a pure computer science degree, it balances technical skills with creative and design thinking. It suits people who want to build things that people see and interact with, rather than work mainly on backend systems or theory.You study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation.
The door tomajors you reach through itApplied to directlyApplied to directlyApplied to directlyApplied to directly
Entrance awardsat this campus, by average4 published, 1 with no applicationfrom 80%See them22 published, 5 with no applicationfrom 75%See them29 published, 4 with no applicationfrom 75%See them4 published, 1 with no applicationfrom 80%See them
SourceBrock University on OUInfoUniversity of Ottawa on OUInfoYork University on OUInfoBrock University on OUInfo

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