Cutoffs

3 programs, side by side

Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.

Brock

Game Programming

OUAC BGP

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Your average, their wayrequired courses forced in
Published rangetheir exact wording80–83%Low 80s83–90%Mid- to High 80s78–80%78%; co-op 80%
Required coursesforced into your top 6 — options are the row belowENG4UENG4UMCV4UMHF4USCH4USPH4UMCV4UMHF4USCH4USPH4U
Choose one ofany of these satisfies it
  • one of MCV4U, MHF4U
  • one of ENG4U, FRA4U
Prerequisitesas published
  • ENG4U
  • MHF4U (min. 70%) or MCV4U (min. 70%)
  • Strongly recommended subject: ICS4U
  • English (ENG4U – min. 70%)
  • Advanced Functions (min. 70%)
  • Calculus and Vectors (min. 70%)
  • Chemistry (min. 70%)
  • Physics (min. 70%)
  • FRA4U or ENG4U
  • MHF4U
  • MCV4U
  • SPH4U
  • SCH4U
  • +1 more on the program page
More than marks?supplementary applicationMarks onlyYes
  • NEW: All Engineering program applications require an online video interview. You will receive more information after you apply.
  • An Admission Information Form is also required. We will send you instructions when we acknowledge your application.
  • Also considered: Involvement in extracurricular activities in school or community, evidence of interest in engineering and strong performance in mathematics, science or engineering-related competitions.
Usually closes before January 15
Marks only
Co-opNoAvailableAvailable
DegreeBachelor of Science, BSc, Diploma, Dipl.Bachelor of Engineering (Co-op), BEng (Co-op), Bachelor of Science/Bachelor of Applied Science, BSc/BASc
First-year intakewhere published9045
What you studyComputer GamesComputer ScienceDesignEntrepreneurshipArchitectureBuildingCivil EngineeringDesignComputer ScienceGeneral or Integrated EngineeringSoftware Engineering
What it isYou learn to design and code video games, combining programming skills with game design and storytelling. This program emphasizes building complete games from concept to finished product, rather than studying general computer science. It suits people who want to work in the game industry and have both technical problem-solving skills and creative ideas.You study how buildings are designed and constructed, combining architecture with engineering principles like structural systems, materials, and building codes. This program requires you to do co-op work terms alongside your studies, so you alternate between school and paid job placements in design firms or construction companies. It suits students who want hands-on experience in the building industry and prefer learning by doing real projects, not just in classrooms.You study how to design and build computer software and systems from the ground up, combining computer science theory with practical engineering problem-solving. This is more applied and hardware-focused than a pure computer science degree, and the co-op requirement means you alternate between classroom terms and paid work terms with employers. It suits people who want hands-on experience in real jobs while learning, and who prefer the structured engineering approach to software development.
The door tomajors you reach through itApplied to directlyApplied to directlyApplied to directly
Entrance awardsat this campus, by average4 published, 1 with no applicationfrom 80%See them4 published, 3 with no applicationfrom 80%See them22 published, 5 with no applicationfrom 75%See them
SourceBrock University on OUInfoUniversity of Waterloo on OUInfoUniversity of Ottawa on OUInfo

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Same subject area and a similar published range, at a campus you have not got in the table yet.

Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.