Cutoffs

4 programs, side by side

Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.

Full

Brock

Game Programming

OUAC BGP

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York (Markham)

Digital Technologies (BASc)

OUAC YTA

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Your average, their wayrequired courses forced in
Published rangetheir exact wording80–83%Low 80s73–80%Mid- to high 70s77–87%High 70s to mid-80s73–80%Mid to High-70s
Required coursesforced into your top 6 — options are the row belowENG4UENG4UENG4UMHF4UNo course codes parsed — see prerequisites
Choose one ofany of these satisfies it
  • one of MCV4U, MHF4U
Prerequisitesas published
  • ENG4U
  • MHF4U (min. 70%) or MCV4U (min. 70%)
  • Strongly recommended subject: ICS4U
  • Ontario Secondary School Diploma (OSSD)
  • ENG4U
  • 4U Math (minimum grade of 75% required)
  • 4 additional 4U/M courses
  • 4M Arts (or similar arts training) recommended
  • Ontario Secondary School Diploma (OSSD)
  • ENG4U
  • MHF4U
  • Four additional 4U or M courses (4U math recommended)
  • No prerequisite below 75%
  • Ontario Secondary School Diploma (OSSD)
  • ENG4U (Francophone applicants may present FRA4U, FEF4U or FIF4U)
  • 4U Math (minimum grade of 75% required)
  • 4 additional 4U/M courses
  • 4M Arts (or similar arts training) recommended
More than marks?supplementary applicationMarks onlyMarks onlyMarks onlyMarks only
Co-opNoAvailableNoAvailable
DegreeBachelor of Science, BSc, Diploma, Dipl.
First-year intakewhere published3510045
What you studyComputer GamesComputer ScienceDesignEntrepreneurshipComputer Animation and Visual EffectsComputer GamesDesignGeneral or Integrated EngineeringInformation TechnologyComputer Animation and Visual EffectsComputer GamesComputer ScienceDesign
What it isYou learn to design and code video games, combining programming skills with game design and storytelling. This program emphasizes building complete games from concept to finished product, rather than studying general computer science. It suits people who want to work in the game industry and have both technical problem-solving skills and creative ideas.This program teaches you how to create digital content across animation, game design, and visual media. Unlike a pure computer science degree, it balances technical skills with creative and design thinking. It suits people who want to build things that people see and interact with, rather than work mainly on backend systems or theory.This program teaches you applied engineering and IT skills together, focusing on how to design, build, and manage digital systems and software in real-world settings. Unlike a pure computer science degree, it balances hands-on technical work with engineering principles. It suits students who want practical technical training and are comfortable mixing math-heavy coursework with project-based learning.This program combines computer science, design, and visual storytelling to teach you how to create digital content like animated films, video games, and interactive media. Unlike a pure computer science degree, it balances technical coding skills with creative design and artistic principles. It suits people who want to build things on screen and understand both the programming and visual art sides of digital production.
The door tomajors you reach through itApplied to directlyApplied to directlyApplied to directlyApplied to directly
Entrance awardsat this campus, by average4 published, 1 with no applicationfrom 80%See them29 published, 4 with no applicationfrom 75%See themNone published by average29 published, 4 with no applicationfrom 75%See them
SourceBrock University on OUInfoYork University on OUInfoYork University — Markham on OUInfoYork University on OUInfo

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Same subject area and a similar published range, at a campus you have not got in the table yet.

Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.