3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 80–83%“Low 80s” | 73–80%“Mid to high 70s” | 75% |
| Required coursesforced into your top 6 — options are the row below | ENG4U | ENG4UFRA4U | No course codes parsed — see prerequisites |
| Choose one ofany of these satisfies it |
| — |
|
| Prerequisitesas published |
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|
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| More than marks?supplementary application | Marks only | Marks only | Marks only |
| Co-op | No | No | No |
| Degree | Bachelor of Science, BSc, Diploma, Dipl. | Bachelor of Arts, BA, International Bachelor of Arts, iBA | — |
| First-year intakewhere published | — | — | 21 |
| What you study | Computer GamesComputer ScienceDesignEntrepreneurship | African StudiesBusiness StudiesEconomicsEnvironmental Studies | Computer ScienceDesignInterdisciplinary StudiesOthers in Technology |
| What it is | You learn to design and code video games, combining programming skills with game design and storytelling. This program emphasizes building complete games from concept to finished product, rather than studying general computer science. It suits people who want to work in the game industry and have both technical problem-solving skills and creative ideas. | International Studies is a degree where you combine courses from fields like economics, history, business, and development to understand global issues and how different countries interact. The iBA option includes a mandatory year abroad at a partner university, immersing you in another culture while continuing your studies, whereas the regular BA keeps you on campus. It suits students who want broader perspectives on world problems rather than specializing in a single discipline, and who are curious about how global systems actually work. | You study design across multiple disciplines, blending computer science, visual and product design, and hands-on problem-solving. Unlike a single-discipline design program, this approach lets you explore how technology, creativity, and practical application intersect in real projects. It suits people who want to design solutions but aren't sure whether they lean toward coding, visual work, or engineering, and who learn best by doing. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 4 published, 1 with no applicationfrom 80%See them | 13 published, 4 with no applicationfrom 75%See them | 22 published, 5 with no applicationfrom 75%See them |
| Source | Brock University on OUInfo | York University — Glendon on OUInfo | University of Ottawa on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.