3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 73–77%“Mid 70s” | 73–77%“Mid-70s” | 73–80%“Mid- to high 70s” |
| Required coursesforced into your top 6 — options are the row below | ENG4U | ENG4U | ENG4U |
| Choose one ofany of these satisfies it | — | — | — |
| Prerequisitesas published |
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|
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| More than marks?supplementary application | Marks only | Marks only | Marks only |
| Co-op | No | Available | Available |
| Degree | — | — | — |
| First-year intakewhere published | — | 40 | 35 |
| What you study | Computer GamesMedia and Communication Studies | Media and Communication Studies | Computer Animation and Visual EffectsComputer GamesDesign |
| What it is | You study how digital media and games work as storytelling and communication tools, combining the technical and creative sides of game design with the study of how media shapes culture and meaning. This program emphasizes both making and analyzing — you learn to create interactive work while understanding the theory behind it, rather than focusing only on coding or only on critique. It suits people who want to explore how games and digital media tell stories and influence audiences, and who are comfortable working across both artistic and analytical thinking. | You study how organizations communicate with the public through traditional media, social platforms, and strategic messaging. This program emphasizes practical skills in digital content creation and reputation management alongside theory. Co-op is optional, letting you work terms at communications firms or in-house media departments alongside your coursework. This suits people who want to blend writing, digital strategy, and audience analysis rather than pursue journalism alone. | This program teaches you how to create digital content across animation, game design, and visual media. Unlike a pure computer science degree, it balances technical skills with creative and design thinking. It suits people who want to build things that people see and interact with, rather than work mainly on backend systems or theory. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 4 published, 1 with no applicationfrom 80%See them | None published by average | 29 published, 4 with no applicationfrom 75%See them |
| Source | Brock University on OUInfo | York University — Markham on OUInfo | York University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Visual & Performing Arts, Arts Management and Media73–77%+
- Digital Media (BA) – Lassonde School of Engineering73–80%+
- Information Technology - Game Development and Interactive Media73–77%+
- Professional Translation (BA, iBA)73–80%+
- Media Production and Design75%+
- Communication, Culture, Information & Technology73–80%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.