3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 73–80%“Mid- to high-70s” | Not published“N/A” | 73–80%“Mid- to high 70s” |
| Required coursesforced into your top 6 — options are the row below | ENG4U | ENG4U | ENG4U |
| Choose one ofany of these satisfies it | — | — | — |
| Prerequisitesas published |
|
|
|
| More than marks?supplementary application | Marks only | Yes
| Marks only |
| Co-op | Available | No | Available |
| Degree | — | — | — |
| First-year intakewhere published | — | — | 35 |
| What you study | Business StudiesMedia and Communication Studies | Computer Animation and Visual EffectsDesignInformation SystemsMedia and Communication Studies | Computer Animation and Visual EffectsComputer GamesDesign |
| What it is | You study how organizations communicate with audiences through writing, media, and strategic messaging, blending business fundamentals with communication theory and practice. This program includes mandatory work terms alongside your classes, so you alternate between campus and paid jobs in communications roles. It suits people who want to work in corporate communications, marketing, public relations, or media while gaining real workplace experience. | You study how to create visual communication using design principles, digital tools, and image-making across print, screen, and interactive media. Graphic design differs from fine arts in that you're solving communication problems for clients or audiences rather than making art for its own sake. This program suits people who think visually, enjoy problem-solving with images and type, and want to work in advertising, branding, publishing, or digital media. | This program teaches you how to create digital content across animation, game design, and visual media. Unlike a pure computer science degree, it balances technical skills with creative and design thinking. It suits people who want to build things that people see and interact with, rather than work mainly on backend systems or theory. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 4 published, 1 with no applicationfrom 80%See them | None published by average | 29 published, 4 with no applicationfrom 75%See them |
| Source | Brock University on OUInfo | OCAD University on OUInfo | York University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Information Technology - Game Development and Interactive Media73–77%+
- Professional Translation (BA, iBA)73–80%+
- Visual & Performing Arts, Arts Management and Media73–77%+
- Communication and Digital Media Studies70–73%+
- Honours Bachelor of Applied Arts in Media & Communication Studies and Diploma in Media Communications70–75%+
- Digital Media (BA) – Lassonde School of Engineering73–80%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.