Cutoffs

3 programs, side by side

Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.

Carleton

Industrial Design

OUAC CD

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Brock

Game Design

OUAC BGD

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Your average, their wayrequired courses forced in
Published rangetheir exact wording75–77%75-77% (regular and co-op)80–83%Low 80s73–77%Mid-70s
Required coursesforced into your top 6 — options are the row belowMHF4USPH4UENG4UENG4U
Choose one ofany of these satisfies it
Prerequisitesas published
  • Advanced Functions (MHF4U)
  • Physics (SPH4U)
  • 4 best 4U/M courses
  • ENG4U
  • Recommended subjects:
  • 1 from 4U History, Philosophy, Classical Studies or International Language
  • ASM4U, AVI4M, ADA4M or ICS3C
  • ENG4U
More than marks?supplementary applicationYes
  • Application deadline March 1. Portfolio deadline March 5.
  • Alternative Offers
  • Find more information about alternative offers
Usually closes before January 15
Marks onlyMarks only
Co-opAvailableNoNo
DegreeBachelor of Arts, BA, Diploma, Dipl.
First-year intakewhere published60340
What you studyBusiness StudiesDesignOthers in Business & Administrative StudiesProduction & Manufacturing EngineeringCinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesignCinematics & PhotographyComputer Animation and Visual EffectsDanceDesign
What it isIndustrial Design teaches you how to plan and shape physical products — from phones to furniture to medical devices — so they work well, look good, and can actually be made. You'll combine design thinking with engineering and manufacturing knowledge to understand both the creative and practical sides of bringing products to life. The co-op term lets you work in industry while you study, so you apply what you learn to real projects.You study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation.You study the creative and business sides of art, film, design, and performance. This program combines hands-on work in fields like photography, animation, drama, and dance with classes in marketing and media studies, so you're not just making art — you're learning how to manage projects and reach audiences. It suits people who want careers in creative industries but also need to understand budgets, promotion, and how to run cultural organizations.
The door tomajors you reach through itApplied to directlyApplied to directlycommunications
Entrance awardsat this campus, by average16 published, 9 with no applicationfrom 75%See them4 published, 1 with no applicationfrom 80%See them4 published, 4 with no applicationfrom 85%See them
SourceCarleton University on OUInfoBrock University on OUInfoUniversity of Toronto — Scarborough on OUInfo

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Same subject area and a similar published range, at a campus you have not got in the table yet.

Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.