4 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Full | ||||
|---|---|---|---|---|
| Your average, their wayrequired courses forced in | ||||
| Published rangetheir exact wording | 75–77%“75-77% (regular and co-op)” | 75% | 75%“75% minimum average” | 75% |
| Required coursesforced into your top 6 — options are the row below | MHF4USPH4U | No course codes parsed — see prerequisites | ENG4UMHF4USPH4U | No course codes parsed — see prerequisites |
| Choose one ofany of these satisfies it | — |
| — |
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| Prerequisitesas published |
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| More than marks?supplementary application | Yes
| Marks only | Marks only | Marks only |
| Co-op | Available | No | No | No |
| Degree | — | — | Bachelor of Fine Arts, BFA, Bachelor of Science, BSc | — |
| First-year intakewhere published | 60 | — | — | 21 |
| What you study | Business StudiesDesignOthers in Business & Administrative StudiesProduction & Manufacturing Engineering | Computer ScienceDesignInterdisciplinary StudiesOthers in Technology | ArchitectureDesignFine ArtMaterials Science | Computer ScienceDesignInterdisciplinary StudiesOthers in Technology |
| What it is | Industrial Design teaches you how to plan and shape physical products — from phones to furniture to medical devices — so they work well, look good, and can actually be made. You'll combine design thinking with engineering and manufacturing knowledge to understand both the creative and practical sides of bringing products to life. The co-op term lets you work in industry while you study, so you apply what you learn to real projects. | You study computer science and design together in a hands-on, project-based way rather than as separate subjects. The program emphasizes learning through real problems and experimentation, so you'll build working projects alongside traditional coursework. This suits people who want to understand how technology and design connect and prefer learning by doing. | This program combines studio art, architectural design, and materials science to explore how buildings and spaces are created and experienced. You'll study drawing, design principles, and the physical properties of construction materials alongside art history and theory. It suits students who want to work creatively with built environments — whether designing buildings, creating installations, or working in architectural practice — rather than pursuing fine art or architecture alone. | You study design across multiple disciplines, blending computer science, visual and product design, and hands-on problem-solving. Unlike a single-discipline design program, this approach lets you explore how technology, creativity, and practical application intersect in real projects. It suits people who want to design solutions but aren't sure whether they lean toward coding, visual work, or engineering, and who learn best by doing. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | architecture | Applied to directly |
| Entrance awardsat this campus, by average | 16 published, 9 with no applicationfrom 75%See them | 22 published, 5 with no applicationfrom 75%See them | None published by average | 22 published, 5 with no applicationfrom 75%See them |
| Source | Carleton University on OUInfo | University of Ottawa on OUInfo | University of Windsor on OUInfo | University of Ottawa on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.