3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 80–85%“80–85% (regular and co-op)” | 84–89%“84 to 89%” | 80–83%“Low 80s” |
| Required coursesforced into your top 6 — options are the row below | MCV4UMHF4USCH4USPH4U | ENG4UMCV4UMHF4USCH4USPH4U | ENG4U |
| Choose one ofany of these satisfies it | — | — |
|
| Prerequisitesas published |
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| More than marks?supplementary application | Marks only | Marks only | Marks only |
| Co-op | Available | Available | No |
| Degree | — | — | Bachelor of Science, BSc, Diploma, Dipl. |
| First-year intakewhere published | — | — | — |
| What you study | General or Integrated EngineeringPhysicsProduction & Manufacturing Engineering | Computer Animation and Visual EffectsComputer ScienceDesignGeneral or Integrated Engineering | Computer GamesComputer ScienceDesignEntrepreneurship |
| What it is | Engineering Physics combines physics and engineering to solve real-world problems using deep understanding of how materials and forces behave. Unlike a straight engineering program, you study the fundamental science behind why things work, not just how to build them. This program includes paid work terms, so you gain practical experience alongside your coursework. It suits people drawn to both the math and physics of engineering who want to understand the principles before specializing. | Computer Engineering combines the design and building of computer hardware and software systems. You'll study circuits, processors, programming, and how to integrate them into working devices — going deeper into the physical and mathematical foundations than a pure computer science program. This admission stream requires you to complete mandatory work terms alongside your studies, alternating between school and paid engineering jobs in industry. | You learn to design and code video games, combining programming skills with game design and storytelling. This program emphasizes building complete games from concept to finished product, rather than studying general computer science. It suits people who want to work in the game industry and have both technical problem-solving skills and creative ideas. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 16 published, 9 with no applicationfrom 75%See them | 12 published, 4 with no applicationfrom 75%See them | 4 published, 1 with no applicationfrom 80%See them |
| Source | Carleton University on OUInfo | University of Guelph on OUInfo | Brock University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.