Cutoffs

4 programs, side by side

Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.

Full

Carleton

Engineering – Software

OUAC CES

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Brock

Game Programming

OUAC BGP

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Brock

Game Design

OUAC BGD

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Your average, their wayrequired courses forced in
Published rangetheir exact wording75–80%75–80% (regular and co-op)75%80–83%Low 80s80–83%Low 80s
Required coursesforced into your top 6 — options are the row belowMCV4UMHF4USCH4USPH4UNo course codes parsed — see prerequisitesENG4UENG4U
Choose one ofany of these satisfies it
  • one of ENG4U, FRA4U
  • one of MCV4U, MHF4U
  • one of ISC4U, SBI4U, SCH4U, SPH4U
  • one of MCV4U, MHF4U
Prerequisitesas published
  • Advanced Functions (MHF4U)
  • Calculus (MCV4U)
  • Chemistry (SCH4U)
  • Physics (SPH4U)
  • 2 best 4U/M courses
  • +3 more on the program page
  • ENG4U or FRA4U
  • MHF4U or MCV4U
  • One of the following: SBI4U, SCH4U, ISC4U, SPH4U
  • Students who do not have the 4U Math prerequisite can take the replacement course at the University either the summer before or during their first year.
  • ENG4U
  • MHF4U (min. 70%) or MCV4U (min. 70%)
  • Strongly recommended subject: ICS4U
  • ENG4U
  • Recommended subjects:
  • 1 from 4U History, Philosophy, Classical Studies or International Language
  • ASM4U, AVI4M, ADA4M or ICS3C
More than marks?supplementary applicationMarks onlyMarks onlyMarks onlyMarks only
Co-opAvailableNoNoNo
DegreeBachelor of Science, BSc, Diploma, Dipl.Bachelor of Arts, BA, Diploma, Dipl.
First-year intakewhere published
What you studyArtificial IntelligenceComputer EngineeringSoftware EngineeringComputer ScienceDesignInterdisciplinary StudiesOthers in TechnologyComputer GamesComputer ScienceDesignEntrepreneurshipCinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesign
What it isYou study how to design, build, and maintain software systems and applications, from the coding and logic to the architecture that makes programs run. This program includes hands-on projects in artificial intelligence and computer engineering alongside core software development. The co-op placement is required, meaning you alternate between classroom terms and paid work terms at companies, giving you real workplace experience before you graduate.You study computer science and design together in a hands-on, project-based way rather than as separate subjects. The program emphasizes learning through real problems and experimentation, so you'll build working projects alongside traditional coursework. This suits people who want to understand how technology and design connect and prefer learning by doing.You learn to design and code video games, combining programming skills with game design and storytelling. This program emphasizes building complete games from concept to finished product, rather than studying general computer science. It suits people who want to work in the game industry and have both technical problem-solving skills and creative ideas.You study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation.
The door tomajors you reach through itsoftware engineeringApplied to directlyApplied to directlyApplied to directly
Entrance awardsat this campus, by average16 published, 9 with no applicationfrom 75%See them22 published, 5 with no applicationfrom 75%See them4 published, 1 with no applicationfrom 80%See them4 published, 1 with no applicationfrom 80%See them
SourceCarleton University on OUInfoUniversity of Ottawa on OUInfoBrock University on OUInfoBrock University on OUInfo

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Same subject area and a similar published range, at a campus you have not got in the table yet.

Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.