3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 80–85%“80-85% (regular and co-op)” | 75%“75% (regular and co-op)” | 80%“80% minimum average” |
| Required coursesforced into your top 6 — options are the row below | MCV4UMHF4U | ENG4U | ENG4U |
| Choose one ofany of these satisfies it | — | — | — |
| Prerequisitesas published |
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|
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| More than marks?supplementary application | Marks only | Marks only | Marks only |
| Co-op | Available | Available | Available |
| Degree | — | — | — |
| First-year intakewhere published | — | 50 | — |
| What you study | Artificial IntelligenceBusiness StudiesComputer GamesManagement | Cinematics & PhotographyCreative WritingDesignMedia and Communication Studies | Cinematics & PhotographyDramaFine ArtJournalism |
| What it is | You study the theory and practice of building software, designing systems, and solving problems with computers. Carleton's program lets you focus on specializations like artificial intelligence, games, or software engineering, and includes a co-op stream where you alternate between classroom and paid work terms. This suits students who want hands-on industry experience alongside their degree and are interested in both the technical and applied sides of computing. | You study how to create and produce media across film, photography, writing, and design, learning both the technical skills and creative thinking behind what you see on screens and in print. Unlike a pure communication theory program, this one emphasizes hands-on production and design work alongside studying media's role in society. It suits people who want to make things, not just analyze them, and who enjoy combining visual, written, and conceptual work. | Communication, Media and Film covers how people create and share messages through different formats: journalism, photography, film, drama, and digital media. The co-op option means you alternate between classroom learning and paid work terms in media organizations, giving you real industry experience alongside your degree. It suits people who want to understand storytelling and media from multiple angles while building a practical portfolio. |
| The door tomajors you reach through it | computer science | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 16 published, 9 with no applicationfrom 75%See them | 16 published, 9 with no applicationfrom 75%See them | None published by average |
| Source | Carleton University on OUInfo | Carleton University on OUInfo | University of Windsor on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Concurrent Education: Arts, Media, Performance & Design (BEd)77–87%+
- Arts and Humanities80–83%+
- Arts, Honours (BA): St. Jerome's University80–83%+
- Honours Arts and Business (Regular/Co-op)80–83%+
- Visual & Performing Arts, Arts Management and Media73–77%+
- Visual and Critical Studies (Art History)Not published+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.