3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 80–85%“80-85% (regular and co-op)” | 73–80%“Mid to high 70s” | 73–77%“Mid-70s” |
| Required coursesforced into your top 6 — options are the row below | MCV4UMHF4U | ENG4U | ENG4U |
| Choose one ofany of these satisfies it | — | — | — |
| Prerequisitesas published |
|
|
|
| More than marks?supplementary application | Marks only | Marks only | Marks only |
| Co-op | Available | Available | No |
| Degree | — | — | — |
| First-year intakewhere published | — | 275 | 340 |
| What you study | Artificial IntelligenceBusiness StudiesComputer GamesManagement | Creative WritingInformation ServicesMedia and Communication StudiesOthers in Technology | Cinematics & PhotographyComputer Animation and Visual EffectsDanceDesign |
| What it is | You study the theory and practice of building software, designing systems, and solving problems with computers. Carleton's program lets you focus on specializations like artificial intelligence, games, or software engineering, and includes a co-op stream where you alternate between classroom and paid work terms. This suits students who want hands-on industry experience alongside their degree and are interested in both the technical and applied sides of computing. | This program combines the study of how people create, share, and interpret information across media and cultures. You'll choose from areas like creative writing, media studies, publishing, and information technology, rather than specializing in just one. The co-op option lets you work in communications or tech roles while you study, which suits people who want real-world experience alongside their degree and flexibility in choosing which communication field interests them most. | You study the creative and business sides of art, film, design, and performance. This program combines hands-on work in fields like photography, animation, drama, and dance with classes in marketing and media studies, so you're not just making art — you're learning how to manage projects and reach audiences. It suits people who want careers in creative industries but also need to understand budgets, promotion, and how to run cultural organizations. |
| The door tomajors you reach through it | computer science | communications | communications |
| Entrance awardsat this campus, by average | 16 published, 9 with no applicationfrom 75%See them | 4 published, 4 with no applicationfrom 90%See them | 4 published, 4 with no applicationfrom 85%See them |
| Source | Carleton University on OUInfo | University of Toronto — Mississauga on OUInfo | University of Toronto — Scarborough on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Professional Translation (BA, iBA)73–80%+
- Honours Bachelor of Applied Arts in Media & Communication Studies and Diploma in Media Communications70–75%+
- Visual and Critical Studies (Art History)Not published+
- Concurrent Education: Arts, Media, Performance & Design (BEd)77–87%+
- International Studies (BA, iBA)73–80%+
- Strategic Communications, Social Media & Society70–73%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.