4 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Full | ||||
|---|---|---|---|---|
| Your average, their wayrequired courses forced in | ||||
| Published rangetheir exact wording | 85–90%“85 to 90%” | 73–80%“Mid to High-70s” | 80–83%“Low 80s” | 84–89%“84 to 89%” |
| Required coursesforced into your top 6 — options are the row below | ENG4UMCV4U | No course codes parsed — see prerequisites | ENG4U | ENG4UMCV4UMHF4USCH4USPH4U |
| Choose one ofany of these satisfies it | — | — |
| — |
| Prerequisitesas published |
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| More than marks?supplementary application | Marks only | Marks only | Marks only | Marks only |
| Co-op | Available | Available | No | Available |
| Degree | — | — | Bachelor of Science, BSc, Diploma, Dipl. | — |
| First-year intakewhere published | — | 45 | — | — |
| What you study | Computer ScienceInformation SystemsSoftware Engineering | Computer Animation and Visual EffectsComputer GamesComputer ScienceDesign | Computer GamesComputer ScienceDesignEntrepreneurship | Computer Animation and Visual EffectsComputer ScienceDesignGeneral or Integrated Engineering |
| What it is | This program teaches you how to design, build, and test software and computer systems. You learn programming, algorithms, data structures, and how computers work at a fundamental level. The co-op option requires you to complete paid work terms at companies alongside your studies, giving you real workplace experience before you graduate — something most computer science programs don't mandate. | This program combines computer science, design, and visual storytelling to teach you how to create digital content like animated films, video games, and interactive media. Unlike a pure computer science degree, it balances technical coding skills with creative design and artistic principles. It suits people who want to build things on screen and understand both the programming and visual art sides of digital production. | You learn to design and code video games, combining programming skills with game design and storytelling. This program emphasizes building complete games from concept to finished product, rather than studying general computer science. It suits people who want to work in the game industry and have both technical problem-solving skills and creative ideas. | Computer Engineering combines the design and building of computer hardware and software systems. You'll study circuits, processors, programming, and how to integrate them into working devices — going deeper into the physical and mathematical foundations than a pure computer science program. This admission stream requires you to complete mandatory work terms alongside your studies, alternating between school and paid engineering jobs in industry. |
| The door tomajors you reach through it | computer science | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 12 published, 4 with no applicationfrom 75%See them | 29 published, 4 with no applicationfrom 75%See them | 4 published, 1 with no applicationfrom 80%See them | 12 published, 4 with no applicationfrom 75%See them |
| Source | University of Guelph on OUInfo | York University on OUInfo | Brock University on OUInfo | University of Guelph on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Game Design80–83%+
- Computing83–87%+
- Computer Engineering (4 years)80%+
- Computer Science (4 years) (French Immersion Stream is available)80%+
- Computer Science and Mathematics (Joint Honours – 4 years) (French Immersion Stream is available)80%+
- Engineering Systems and Computing (BEng) (co-op admission only)84–89%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.