3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | Not published“N/A” | 75–77%“75-77% (regular and co-op)” | 73–77%“Mid 70s” |
| Required coursesforced into your top 6 — options are the row below | ENG4U | MHF4USPH4U | ENG4U |
| Choose one ofany of these satisfies it | — | — | — |
| Prerequisitesas published |
|
|
|
| More than marks?supplementary application | Yes
| Yes
| Marks only |
| Co-op | No | Available | No |
| Degree | Bachelor of Design, BDes, Bachelor of Fine Arts, BFA | — | — |
| First-year intakewhere published | — | 60 | — |
| What you study | Computer Animation and Visual EffectsDesignFine ArtInformation Systems | Business StudiesDesignOthers in Business & Administrative StudiesProduction & Manufacturing Engineering | Business StudiesHospitality, Recreation and LeisureInterdisciplinary StudiesOthers in Business & Administrative Studies |
| What it is | Digital Futures is a design and fine arts program where you study visual storytelling through digital tools and media, combining animation, graphic design, coding, and art. Unlike traditional design or fine art streams, it's built around interdisciplinary collaboration and real-world projects that blend artistic creativity with digital technology and communication. It suits people who want to create visually, think critically about media, and work across both artistic and technical domains. | Industrial Design teaches you how to plan and shape physical products — from phones to furniture to medical devices — so they work well, look good, and can actually be made. You'll combine design thinking with engineering and manufacturing knowledge to understand both the creative and practical sides of bringing products to life. The co-op term lets you work in industry while you study, so you apply what you learn to real projects. | Therapeutic Recreation is a program that teaches you how to use activities, games, arts, and outdoor experiences to help people improve their physical health, mental wellbeing, and quality of life. You'll learn both the theory of how recreation heals and the practical skills to run programs in hospitals, community centres, and care facilities. This program suits people who want to work in healthcare or social services but prefer a hands-on, activity-based approach rather than clinical or medical training. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | None published by average | 16 published, 9 with no applicationfrom 75%See them | 4 published, 1 with no applicationfrom 80%See them |
| Source | OCAD University on OUInfo | Carleton University on OUInfo | Brock University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Visual & Performing Arts, Arts Management and Media73–77%+
- Recreation and Leisure Studies73–77%+
- Sciences commerciales – Gestion des technologies d'affaires (4 ans)75–80%+
- Information Technology - Game Development and Interactive Media73–77%+
- Business and Society70–73%+
- Strategic Communications, Social Media & Society70–73%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.