3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | Not published“N/A” | Not published“N/A” | Not published“N/A” |
| Required coursesforced into your top 6 — options are the row below | ENG4U | ENG4U | ENG4U |
| Choose one ofany of these satisfies it | — | — | — |
| Prerequisitesas published |
|
|
|
| More than marks?supplementary application | Yes
| Yes
| Yes
|
| Co-op | No | No | No |
| Degree | — | — | Bachelor of Design, BDes, Bachelor of Fine Arts, BFA |
| First-year intakewhere published | — | — | — |
| What you study | Computer GamesDesignGeneral or Integrated EngineeringInformation Systems | Aboriginal StudiesCraftsCreative WritingDesign | Computer Animation and Visual EffectsDesignFine ArtInformation Systems |
| What it is | Industrial design is the practice of creating products and objects that people use every day — from furniture and tools to consumer electronics — by combining aesthetics, function, and how they're actually made. You'll learn to sketch, model, and prototype while understanding materials, manufacturing, and user needs. This program suits people who enjoy solving practical problems visually and want to bridge the gap between art and engineering. | You study visual art, design, and cultural expression from Indigenous perspectives, combining traditional crafts, fine art, and creative writing. This differs from a general fine art program by centring Indigenous artists, histories, and ways of making throughout, rather than treating them as one unit. It suits students who want to create and think critically about art and culture while engaging deeply with Indigenous knowledge and contemporary Indigenous artistic practice. | Digital Futures is a design and fine arts program where you study visual storytelling through digital tools and media, combining animation, graphic design, coding, and art. Unlike traditional design or fine art streams, it's built around interdisciplinary collaboration and real-world projects that blend artistic creativity with digital technology and communication. It suits people who want to create visually, think critically about media, and work across both artistic and technical domains. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | None published by average | None published by average | None published by average |
| Source | OCAD University on OUInfo | OCAD University on OUInfo | OCAD University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.