3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | Not published“N/A” | 78–80%“78%; co-op 80%” | 80–83%“Low 80s” |
| Required coursesforced into your top 6 — options are the row below | ENG4U | MCV4UMHF4USCH4USPH4U | ENG4U |
| Choose one ofany of these satisfies it | — |
| — |
| Prerequisitesas published |
|
|
|
| More than marks?supplementary application | Yes
| Marks only | Marks only |
| Co-op | No | Available | No |
| Degree | — | Bachelor of Applied Science, BASc, Bachelor of Arts and Sciences, BASc, Bachelor of Engineering (Co-op), BEng (Co-op) | Bachelor of Arts, BA, Diploma, Dipl. |
| First-year intakewhere published | — | 86 | — |
| What you study | Computer GamesDesignGeneral or Integrated EngineeringInformation Systems | Civil EngineeringGeneral or Integrated Engineering | Cinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesign |
| What it is | Industrial design is the practice of creating products and objects that people use every day — from furniture and tools to consumer electronics — by combining aesthetics, function, and how they're actually made. You'll learn to sketch, model, and prototype while understanding materials, manufacturing, and user needs. This program suits people who enjoy solving practical problems visually and want to bridge the gap between art and engineering. | You study how to design, build, and maintain infrastructure like roads, bridges, buildings, and water systems. This program includes a mandatory co-op work term, so you alternate between classroom learning and paid work at engineering firms, giving you real project experience alongside your degree. It suits people who want hands-on problem-solving in construction and infrastructure and are ready to balance coursework with workplace learning. | You study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | None published by average | 22 published, 5 with no applicationfrom 75%See them | 4 published, 1 with no applicationfrom 80%See them |
| Source | OCAD University on OUInfo | University of Ottawa on OUInfo | Brock University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.