One program
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |
|---|---|
| Published rangetheir exact wording | 65%“65%+” |
| Required coursesforced into your top 6 — options are the row below | ENG4UMHF4U |
| Choose one ofany of these satisfies it | — |
| Prerequisitesas published |
|
| More than marks?supplementary application | Marks only |
| Co-op | Available |
| Degree | — |
| First-year intakewhere published | — |
| What you study | Computer GamesComputer ScienceSoftware Engineering |
| What it is | You study how to design and build software and computer systems, with options to specialize in game development. The co-op requirement means you complete paid work terms at tech companies alongside your classroom learning, giving you real industry experience before graduation. This program suits students who want hands-on technical training and the chance to build a professional network early in their degree. |
| The door tomajors you reach through it | computer science |
| Entrance awardsat this campus, by average | 7 published, 7 with no applicationfrom 80%See them |
| Source | Algoma University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Computer Science – Computer Games Technology (BCOSC 4 year)65%+
- Computer Science – Computer Games Technology/Creative Arts (BCOSC 4 year)65%+
- Computer Science70–75%+
- Computer Science – Game Design70%+
- Computer Science (co-op available) (Thunder Bay and Barrie)70%+
- Computer Science - Data Science and AI (BCOSC 4 Year)65%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.