Cutoffs

4 programs, side by side

Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.

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Brock

Game Programming

OUAC BGP

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Your average, their wayrequired courses forced in
Published rangetheir exact wording65%65%+80–83%Low 80s75%73–80%Mid- to high 70s
Required coursesforced into your top 6 — options are the row belowENG4UMHF4UENG4UNo course codes parsed — see prerequisitesENG4U
Choose one ofany of these satisfies it
  • one of MCV4U, MHF4U
  • one of ENG4U, FRA4U
  • one of MCV4U, MHF4U
  • one of ISC4U, SBI4U, SCH4U, SPH4U
Prerequisitesas published
  • ENG4U
  • MHF4U
  • 1 other 4U/M math
  • 3 other 4U/M courses
  • 65% combined average in top six 4U/M courses
  • ENG4U
  • MHF4U (min. 70%) or MCV4U (min. 70%)
  • Strongly recommended subject: ICS4U
  • ENG4U or FRA4U
  • MCV4U or MHF4U
  • One of the following: SBI4U, SCH4U, ISC4U, SPH4U
  • Students who do not have the 4U Math prerequisite can take the replacement course at the University either the summer before or during their first year.
  • Ontario Secondary School Diploma (OSSD)
  • ENG4U
  • 4U Math (minimum grade of 75% required)
  • 4 additional 4U/M courses
  • 4M Arts (or similar arts training) recommended
More than marks?supplementary applicationMarks onlyMarks onlyMarks onlyMarks only
Co-opAvailableNoNoAvailable
DegreeBachelor of Science, BSc, Diploma, Dipl.
First-year intakewhere published2135
What you studyComputer GamesComputer ScienceSoftware EngineeringComputer GamesComputer ScienceDesignEntrepreneurshipComputer ScienceDesignInterdisciplinary StudiesOthers in TechnologyComputer Animation and Visual EffectsComputer GamesDesign
What it isYou study how to design and build software and computer systems, with options to specialize in game development. The co-op requirement means you complete paid work terms at tech companies alongside your classroom learning, giving you real industry experience before graduation. This program suits students who want hands-on technical training and the chance to build a professional network early in their degree.You learn to design and code video games, combining programming skills with game design and storytelling. This program emphasizes building complete games from concept to finished product, rather than studying general computer science. It suits people who want to work in the game industry and have both technical problem-solving skills and creative ideas.You study design across multiple disciplines, blending computer science, visual and product design, and hands-on problem-solving. Unlike a single-discipline design program, this approach lets you explore how technology, creativity, and practical application intersect in real projects. It suits people who want to design solutions but aren't sure whether they lean toward coding, visual work, or engineering, and who learn best by doing.This program teaches you how to create digital content across animation, game design, and visual media. Unlike a pure computer science degree, it balances technical skills with creative and design thinking. It suits people who want to build things that people see and interact with, rather than work mainly on backend systems or theory.
The door tomajors you reach through itcomputer scienceApplied to directlyApplied to directlyApplied to directly
Entrance awardsat this campus, by average7 published, 7 with no applicationfrom 80%See them4 published, 1 with no applicationfrom 80%See them22 published, 5 with no applicationfrom 75%See them29 published, 4 with no applicationfrom 75%See them
SourceAlgoma University on OUInfoBrock University on OUInfoUniversity of Ottawa on OUInfoYork University on OUInfo

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Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.