3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 65%“65%+” | Not published“N/A” | 65%“65%+” |
| Required coursesforced into your top 6 — options are the row below | ENG4UMHF4U | ENG4U | ENG4UMHF4U |
| Choose one ofany of these satisfies it | — | — | — |
| Prerequisitesas published |
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|
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| More than marks?supplementary application | Marks only | Yes
| Marks only |
| Co-op | Available | No | Available |
| Degree | — | Bachelor of Design, BDes, Bachelor of Fine Arts, BFA | — |
| First-year intakewhere published | — | — | — |
| What you study | Computer GamesComputer Science | Computer Animation and Visual EffectsDesignFine ArtInformation Systems | Computer GamesComputer Science |
| What it is | You study how to design and build video games using programming and computer science principles. Unlike a general computer science degree, this program focuses specifically on game development, covering topics like graphics, game engines, physics, and interactive design. It suits students who want to code but are drawn to games as their field, and includes work experience terms with game studios or tech companies. | Digital Futures is a design and fine arts program where you study visual storytelling through digital tools and media, combining animation, graphic design, coding, and art. Unlike traditional design or fine art streams, it's built around interdisciplinary collaboration and real-world projects that blend artistic creativity with digital technology and communication. It suits people who want to create visually, think critically about media, and work across both artistic and technical domains. | You study how to design and build video games, combining computer science with creative and artistic skills. Unlike a straight computer science degree, this program teaches both the technical coding side and the creative tools and design methods used in game development. It suits people who want to work in the games industry but need solid programming foundations as much as they need artistic or design ability. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 7 published, 7 with no applicationfrom 80%See them | None published by average | 7 published, 7 with no applicationfrom 80%See them |
| Source | Algoma University on OUInfo | OCAD University on OUInfo | Algoma University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.