4 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Full | ||||
|---|---|---|---|---|
| Your average, their wayrequired courses forced in | ||||
| Published rangetheir exact wording | 75% | 75%“75% (regular and co-op)” | 80–83%“Low 80s” | 70–75%“Estimated cut-off admission range is 70-75%.” |
| Required coursesforced into your top 6 — options are the row below | ENG4U | ENG4U | ENG4U | No course codes parsed — see prerequisites |
| Choose one ofany of these satisfies it |
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| Prerequisitesas published |
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| More than marks?supplementary application | Yes
| Marks only | Marks only | Marks only |
| Co-op | Available | Available | No | No |
| Degree | — | — | Bachelor of Science, BSc, Diploma, Dipl. | — |
| First-year intakewhere published | — | 50 | — | — |
| What you study | Architecture | Cinematics & PhotographyCreative WritingDesignMedia and Communication Studies | Computer GamesComputer ScienceDesignEntrepreneurship | Cinematics & PhotographyCreative WritingDesignJournalism |
| What it is | Architectural Studies teaches you how to design buildings and spaces, from sketching initial ideas to understanding how they're built and function. This program includes paid work terms where you apply what you're learning at real architecture firms alongside your classroom studies. It suits students who combine creative design thinking with interest in how buildings work technically and who want practical experience before or alongside their formal studies. | You study how to create and produce media across film, photography, writing, and design, learning both the technical skills and creative thinking behind what you see on screens and in print. Unlike a pure communication theory program, this one emphasizes hands-on production and design work alongside studying media's role in society. It suits people who want to make things, not just analyze them, and who enjoy combining visual, written, and conceptual work. | You learn to design and code video games, combining programming skills with game design and storytelling. This program emphasizes building complete games from concept to finished product, rather than studying general computer science. It suits people who want to work in the game industry and have both technical problem-solving skills and creative ideas. | This program teaches you how media and communication work across multiple platforms — from journalism and photography to marketing and design. You'll study both the theory behind how messages reach audiences and the practical skills to create them yourself. It suits people who want to understand media industries from the inside and are ready to work across different formats rather than specializing in just one. |
| The door tomajors you reach through it | architecture | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 6 published, 5 with no applicationfrom 80%See them | 16 published, 9 with no applicationfrom 75%See them | 4 published, 1 with no applicationfrom 80%See them | 7 published, 6 with no applicationfrom 75%See them |
| Source | Laurentian University on OUInfo | Carleton University on OUInfo | Brock University on OUInfo | University of Guelph-Humber on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Communication, Culture, Information & Technology73–80%+
- Professional Translation (BA, iBA)73–80%+
- Visual & Performing Arts, Arts Management and Media73–77%+
- Communication and Digital Media Studies70–73%+
- Strategic Communications, Social Media & Society70–73%+
- Conception multidisciplinaire - apprentissage expérientiel (4 ans)75%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.