Cutoffs

One program

Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.

Your average, their wayrequired courses forced in
Published rangetheir exact wording70%
Required coursesforced into your top 6 — options are the row belowENG4UMHF4U
Choose one ofany of these satisfies it
  • one of MCV4U, MDM4U
Prerequisitesas published
  • 1 grade 12 English U/M course (ENG 4U)
  • 1 grade 12 4U Advanced Functions (MHF 4U)
  • 1 other grade 12 U/M Math
  • 3 other grade 12 U/M courses
  • A minimum overall average of 70% in the 6 best grade 12 U/M courses
  • +3 more on the program page
More than marks?supplementary applicationMarks only
Co-opNo
Degree
First-year intakewhere published
What you studyComputer GamesComputer Science
What it isYou study the computer science and programming skills needed to design and build video games, rather than just the theory of computing. The program combines coding, game engines, and design principles so you learn both the technical and creative sides of game development. It suits people who want to work in the games industry and are comfortable learning to code.
The door tomajors you reach through itApplied to directly
Entrance awardsat this campus, by average6 published, 5 with no applicationfrom 80%See them
SourceLaurentian University on OUInfo

Also compare with

Same subject area and a similar published range, at a campus you have not got in the table yet.

Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.