4 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Full | ||||
|---|---|---|---|---|
| Your average, their wayrequired courses forced in | ||||
| Published rangetheir exact wording | 70% | 73–80%“Mid to High-70s” | 73–80%“Mid- to high 70s” | 75% |
| Required coursesforced into your top 6 — options are the row below | ENG4UMHF4U | No course codes parsed — see prerequisites | ENG4U | No course codes parsed — see prerequisites |
| Choose one ofany of these satisfies it |
| — | — |
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| Prerequisitesas published |
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| More than marks?supplementary application | Marks only | Marks only | Marks only | Marks only |
| Co-op | No | Available | Available | No |
| Degree | — | — | — | — |
| First-year intakewhere published | — | 45 | 35 | 21 |
| What you study | Computer GamesComputer Science | Computer Animation and Visual EffectsComputer GamesComputer ScienceDesign | Computer Animation and Visual EffectsComputer GamesDesign | Computer ScienceDesignInterdisciplinary StudiesOthers in Technology |
| What it is | You study the computer science and programming skills needed to design and build video games, rather than just the theory of computing. The program combines coding, game engines, and design principles so you learn both the technical and creative sides of game development. It suits people who want to work in the games industry and are comfortable learning to code. | This program combines computer science, design, and visual storytelling to teach you how to create digital content like animated films, video games, and interactive media. Unlike a pure computer science degree, it balances technical coding skills with creative design and artistic principles. It suits people who want to build things on screen and understand both the programming and visual art sides of digital production. | This program teaches you how to create digital content across animation, game design, and visual media. Unlike a pure computer science degree, it balances technical skills with creative and design thinking. It suits people who want to build things that people see and interact with, rather than work mainly on backend systems or theory. | You study design across multiple disciplines, blending computer science, visual and product design, and hands-on problem-solving. Unlike a single-discipline design program, this approach lets you explore how technology, creativity, and practical application intersect in real projects. It suits people who want to design solutions but aren't sure whether they lean toward coding, visual work, or engineering, and who learn best by doing. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 6 published, 5 with no applicationfrom 80%See them | 29 published, 4 with no applicationfrom 75%See them | 29 published, 4 with no applicationfrom 75%See them | 22 published, 5 with no applicationfrom 75%See them |
| Source | Laurentian University on OUInfo | York University on OUInfo | York University on OUInfo | University of Ottawa on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Visual & Performing Arts, Arts Management and Media73–77%+
- Conception multidisciplinaire - apprentissage expérientiel (4 ans)75%+
- Génie de la conception multidisciplinaire (4 ans)78%+
- Computer Science70–75%+
- Computer Science (co-op available) (Thunder Bay and Barrie)70%+
- Honours Bachelor of Applied Arts in Media & Communication Studies and Diploma in Media Communications70–75%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.