3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 82%“A minimum of 82% is required for consideration. Admission is by selection.”Admission by selection — the real bar may sit above this | 80–83%“Low 80s” | 80% |
| Required coursesforced into your top 6 — options are the row below | ENG4UMCV4USCH4USPH4U | ENG4U | MCV4UMHF4U |
| Choose one ofany of these satisfies it | — |
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| Prerequisitesas published |
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| More than marks?supplementary application | Yes
| Marks only | Marks only |
| Co-op | Available | No | Available |
| Degree | — | Bachelor of Science, BSc, Diploma, Dipl. | Bachelor of Science, BSc, Bachelor of Science (Co-op), BSc (Co-op) |
| First-year intakewhere published | — | — | — |
| What you study | General or Integrated EngineeringMechanical Engineering | Computer GamesComputer ScienceDesignEntrepreneurship | Computer ScienceGeneral or Integrated EngineeringInformation TechnologyInterdisciplinary Studies |
| What it is | You study the design, building, and testing of cars and other vehicles, combining mechanical engineering with hands-on automotive know-how. Unlike a general mechanical engineering program, this focuses specifically on vehicle systems like engines, transmissions, and chassis. The co-op requirement means you work semesters in automotive companies alongside your classroom learning. It suits people who want engineering depth but prefer learning through real projects and industry experience rather than pure theory. | You learn to design and code video games, combining programming skills with game design and storytelling. This program emphasizes building complete games from concept to finished product, rather than studying general computer science. It suits people who want to work in the game industry and have both technical problem-solving skills and creative ideas. | You study computer science and mathematics together as equally important subjects, rather than taking one as your main focus. This joint honours program lets you combine theoretical math with practical computing skills in ways a single-subject program cannot. It suits students who enjoy both fields and want to understand how mathematics powers computational problem-solving. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 5 published, 3 with no applicationfrom 75%See them | 4 published, 1 with no applicationfrom 80%See them | 22 published, 5 with no applicationfrom 75%See them |
| Source | McMaster University on OUInfo | Brock University on OUInfo | University of Ottawa on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Computing83–87%+
- Biomedical Mechanical Engineering and Computing Technology (5-year double degree)80–85%+
- Game Design80–83%+
- Computer Engineering (BEng) (co-op admission only)84–89%+
- Génie mécanique biomédical et technologie de l'informatique (Double grade – 5 ans)78–80%+
- Génie mécanique et technologie de l'informatique (Double grade – 5 ans)78–80%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.