Cutoffs

3 programs, side by side

Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.

McMaster

Computer Science I

OUAC MC

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Brock

Game Design

OUAC BGD

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Brock

Game Programming

OUAC BGP

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Your average, their wayrequired courses forced in
Published rangetheir exact wording90%A minimum of 90% is required for consideration. Admission is by selection.Admission by selection — the real bar may sit above this80–83%Low 80s80–83%Low 80s
Required coursesforced into your top 6 — options are the row belowENG4UMCV4UENG4UENG4U
Choose one ofany of these satisfies it
  • one of MCV4U, MHF4U
Prerequisitesas published
  • English 4U
  • Calculus & Vectors 4U
  • ENG4U
  • Recommended subjects:
  • 1 from 4U History, Philosophy, Classical Studies or International Language
  • ASM4U, AVI4M, ADA4M or ICS3C
  • ENG4U
  • MHF4U (min. 70%) or MCV4U (min. 70%)
  • Strongly recommended subject: ICS4U
More than marks?supplementary applicationYes
  • OUAC application deadline: January 15, 2027
  • To be considered for this program, a mandatory
  • supplementary application
Usually closes before January 15
Marks onlyMarks only
Co-opAvailableNoNo
DegreeBachelor of Arts, BA, Diploma, Dipl.Bachelor of Science, BSc, Diploma, Dipl.
First-year intakewhere published
What you studyComputer ScienceCinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesignComputer GamesComputer ScienceDesignEntrepreneurship
What it isComputer Science I is an introductory computer science program where you learn programming, algorithms, and core computational concepts. It differs from some other programs because it includes a mandatory co-op component, giving you paid work experience in tech roles alongside your studies. This program suits students who want hands-on industry experience early and are curious about whether computer science matches their strengths before committing to upper-year specializations.You study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation.You learn to design and code video games, combining programming skills with game design and storytelling. This program emphasizes building complete games from concept to finished product, rather than studying general computer science. It suits people who want to work in the game industry and have both technical problem-solving skills and creative ideas.
The door tomajors you reach through itcomputer scienceApplied to directlyApplied to directly
Entrance awardsat this campus, by average5 published, 3 with no applicationfrom 75%See them4 published, 1 with no applicationfrom 80%See them4 published, 1 with no applicationfrom 80%See them
SourceMcMaster University on OUInfoBrock University on OUInfoBrock University on OUInfo

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Same subject area and a similar published range, at a campus you have not got in the table yet.

Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.