3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 74%“74% minimum average” | 73–80%“Mid- to high 70s” | 78–80%“78%; co-op 80%” |
| Required coursesforced into your top 6 — options are the row below | ENG4UMHF4USCH4USPH4U | ENG4U | MCV4UMHF4U |
| Choose one ofany of these satisfies it | — | — |
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| Prerequisitesas published |
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| More than marks?supplementary application | Marks only | Marks only | Marks only |
| Co-op | Available | Available | Available |
| Degree | — | — | Bachelor of Science, BSc, Bachelor of Science (Co-op), BSc (Co-op) |
| First-year intakewhere published | — | 35 | — |
| What you study | Computer ScienceGeneral or Integrated EngineeringMathematicsOthers in Physical Sciences | Computer Animation and Visual EffectsComputer GamesDesign | Computer ScienceGeneral or Integrated EngineeringInterdisciplinary StudiesMathematics |
| What it is | General Engineering is a broad first-year program that covers the fundamental principles of engineering — mathematics, physics, chemistry, and computer science — without specializing in one branch like civil or mechanical. After first year, you choose a specific engineering discipline to focus on. The co-op option lets you alternate between classroom semesters and paid work terms with engineering employers, giving you real workplace experience before you graduate. This program suits students interested in engineering but unsure which specialty appeals to them, or those who want to build practical skills alongside their degree. | This program teaches you how to create digital content across animation, game design, and visual media. Unlike a pure computer science degree, it balances technical skills with creative and design thinking. It suits people who want to build things that people see and interact with, rather than work mainly on backend systems or theory. | This program combines computer science and mathematics as equally important subjects throughout your four years, rather than treating one as secondary to the other. You study both theoretical mathematics and how to apply it to programming and computational problems. The co-op option lets you alternate between classroom terms and paid work terms at tech companies or research labs, giving you real-world experience alongside your degree. |
| The door tomajors you reach through it | engineeringsoftware engineering | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | None published by average | 29 published, 4 with no applicationfrom 75%See them | 22 published, 5 with no applicationfrom 75%See them |
| Source | University of Windsor on OUInfo | York University on OUInfo | University of Ottawa on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Digital Media (BA) – Lassonde School of Engineering73–80%+
- Conception multidisciplinaire - apprentissage expérientiel (4 ans)75%+
- Multidisciplinary Design- Experiential Learning (4 years)75%+
- Music and Computer Science (5-year double degree)75%+
- Musique et informatique (Double grade – 5 ans)75%+
- Visual & Performing Arts, Arts Management and Media73–77%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.