Cutoffs

3 programs, side by side

Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.

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Brock

Game Programming

OUAC BGP

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Your average, their wayrequired courses forced in
Published rangetheir exact wording75%75% minimum average80–83%Low 80s78–80%78%; co-op 80%
Required coursesforced into your top 6 — options are the row belowENG4UMHF4USPH4UENG4UMCV4UMHF4USCH4USPH4U
Choose one ofany of these satisfies it
  • one of MCV4U, MHF4U
  • one of ENG4U, FRA4U
Prerequisitesas published
  • 75% minimum average
  • ENG4U with a minimum grade of 70%
  • SPH4U
  • MHF4U
  • MCV4U is recommended
  • +3 more on the program page
  • ENG4U
  • MHF4U (min. 70%) or MCV4U (min. 70%)
  • Strongly recommended subject: ICS4U
  • FRA4U or ENG4U
  • MHF4U
  • MCV4U
  • SPH4U
  • SCH4U
  • +1 more on the program page
More than marks?supplementary applicationMarks onlyMarks onlyMarks only
Co-opNoNoAvailable
DegreeBachelor of Fine Arts, BFA, Bachelor of Science, BScBachelor of Science, BSc, Diploma, Dipl.Bachelor of Engineering (Co-op), BEng (Co-op), Bachelor of Science/Bachelor of Applied Science, BSc/BASc
First-year intakewhere published45
What you studyArchitectureDesignFine ArtMaterials ScienceComputer GamesComputer ScienceDesignEntrepreneurshipComputer ScienceGeneral or Integrated EngineeringSoftware Engineering
What it isThis program combines studio art, architectural design, and materials science to explore how buildings and spaces are created and experienced. You'll study drawing, design principles, and the physical properties of construction materials alongside art history and theory. It suits students who want to work creatively with built environments — whether designing buildings, creating installations, or working in architectural practice — rather than pursuing fine art or architecture alone.You learn to design and code video games, combining programming skills with game design and storytelling. This program emphasizes building complete games from concept to finished product, rather than studying general computer science. It suits people who want to work in the game industry and have both technical problem-solving skills and creative ideas.You study how to design and build computer software and systems from the ground up, combining computer science theory with practical engineering problem-solving. This is more applied and hardware-focused than a pure computer science degree, and the co-op requirement means you alternate between classroom terms and paid work terms with employers. It suits people who want hands-on experience in real jobs while learning, and who prefer the structured engineering approach to software development.
The door tomajors you reach through itarchitectureApplied to directlyApplied to directly
Entrance awardsat this campus, by averageNone published by average4 published, 1 with no applicationfrom 80%See them22 published, 5 with no applicationfrom 75%See them
SourceUniversity of Windsor on OUInfoBrock University on OUInfoUniversity of Ottawa on OUInfo

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Same subject area and a similar published range, at a campus you have not got in the table yet.

Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.