3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 70–75%“70% minimum average; 75% for Co-op programs” | 73–77%“Mid-70s” | 73–80%“Mid to high 70s” |
| Required coursesforced into your top 6 — options are the row below | ENG4UICS4UMCV4UMHF4U | ENG4U | ENG4U |
| Choose one ofany of these satisfies it | — | — | — |
| Prerequisitesas published |
|
|
|
| More than marks?supplementary application | Marks only | Marks only | Marks only |
| Co-op | Available | Available | No |
| Degree | Bachelor of Commerce, BComm, Bachelor of Computer Science, BCS, Bachelor of Information Technology, BIT, Bachelor of Science, BSc | — | Bachelor of Arts, BA, Diploma, Dipl. |
| First-year intakewhere published | — | 50 | 60 |
| What you study | Artificial IntelligenceComputer Animation and Visual EffectsComputer GamesSoftware Engineering | DesignEntrepreneurshipFine Art | Cinematics & PhotographyDesignFine Art |
| What it is | Computer Science at Windsor covers programming, systems design, and problem-solving with technology. You can specialize in areas like artificial intelligence, game development, animation, or software engineering depending on your degree choice. The program includes optional co-op work terms, letting you gain industry experience alongside your studies — a fit if you want hands-on learning and want to test career paths before graduating. | Creative Technologies is a visual arts and design degree that combines fine art, graphic design, and digital media with entrepreneurship skills so you can develop creative work and understand how to turn ideas into projects or businesses. Unlike a straight fine arts program, it emphasizes the practical and business side of creative work. It suits people who want to make art or design but also care about how creative work reaches audiences and generates opportunity. | Visual Studies is the study of how images, film, photography, and design communicate meaning and shape culture. You'll learn theory, history, and hands-on practice across cinematography, photography, fine art, and design. This program suits students who want to understand visual culture deeply and develop creative skills, rather than train narrowly for a specific design or film production role. |
| The door tomajors you reach through it | computer science | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | None published by average | None published by average | 4 published, 4 with no applicationfrom 90%See them |
| Source | University of Windsor on OUInfo | York University — Markham on OUInfo | University of Toronto — Mississauga on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Visual & Performing Arts, Arts Management and Media73–77%+
- Digital Media (BA) - School of the Arts, Media, Performance & Design73–80%+
- Digital Media (BA) – Lassonde School of Engineering73–80%+
- Game Design80–83%+
- Film Studies (BA) + Vancouver Film School Diploma73–77%+
- International Studies & Business Administration (iBA/BBA Dual Degree)73–80%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.