3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 75% | 73–77%“Mid 70s” | 75–77%“75-77% (regular and co-op)” |
| Required coursesforced into your top 6 — options are the row below | No course codes parsed — see prerequisites | ENG4U | MHF4USPH4U |
| Choose one ofany of these satisfies it |
| — | — |
| Prerequisitesas published |
|
|
|
| More than marks?supplementary application | Marks only | Marks only | Yes
|
| Co-op | No | No | Available |
| Degree | — | — | — |
| First-year intakewhere published | — | — | 60 |
| What you study | Computer ScienceDesignInterdisciplinary StudiesOthers in Technology | Business StudiesHospitality, Recreation and LeisureInterdisciplinary StudiesOthers in Business & Administrative Studies | Business StudiesDesignOthers in Business & Administrative StudiesProduction & Manufacturing Engineering |
| What it is | You study computer science and design together in a hands-on, project-based way rather than as separate subjects. The program emphasizes learning through real problems and experimentation, so you'll build working projects alongside traditional coursework. This suits people who want to understand how technology and design connect and prefer learning by doing. | You study how to plan and run recreation programs, facilities, and leisure services — everything from community centres and sports leagues to tourism and event management. This program combines business skills with hands-on knowledge of how people use their free time and how organizations serve those needs. It suits people who want to work in the recreation and hospitality sector but prefer a management and planning focus over hands-on coaching or guiding. | Industrial Design teaches you how to plan and shape physical products — from phones to furniture to medical devices — so they work well, look good, and can actually be made. You'll combine design thinking with engineering and manufacturing knowledge to understand both the creative and practical sides of bringing products to life. The co-op term lets you work in industry while you study, so you apply what you learn to real projects. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 22 published, 5 with no applicationfrom 75%See them | 4 published, 1 with no applicationfrom 80%See them | 16 published, 9 with no applicationfrom 75%See them |
| Source | University of Ottawa on OUInfo | Brock University on OUInfo | Carleton University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Multidisciplinary Design- Experiential Learning (4 years)75%+
- Therapeutic Recreation73–77%+
- Génie de la conception multidisciplinaire (4 ans)78%+
- Éducation concurrente avec Sports Administration – moyen/intermédiare75%+
- Concurrent Education with Sports Administration – Junior/Intermediate75%+
- Sports Administration75%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.