3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 80% | 80–85%“80–85% (regular and co-op)” | 80–83%“Low 80s” |
| Required coursesforced into your top 6 — options are the row below | MCV4UMHF4U | MCV4UMHF4USCH4USPH4U | ENG4U |
| Choose one ofany of these satisfies it |
| — |
|
| Prerequisitesas published |
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| More than marks?supplementary application | Marks only | Marks only | Marks only |
| Co-op | Available | Available | No |
| Degree | Bachelor of Science, BSc, Bachelor of Science (Co-op), BSc (Co-op) | — | Bachelor of Science, BSc, Diploma, Dipl. |
| First-year intakewhere published | 163 | — | — |
| What you study | Computer ScienceGeneral or Integrated EngineeringInformation Technology | Mechanical EngineeringMedical TechnologyOthers in Subjects Related to Medicine | Computer GamesComputer ScienceDesignEntrepreneurship |
| What it is | You study how to design, build, and maintain software and computer systems. This program covers programming languages, algorithms, data structures, and how computers work at a fundamental level. If you choose the co-op stream, you'll alternate between studying and working at tech companies, giving you real professional experience alongside your degree. | This program combines mechanical engineering with biomedical applications, so you study how to design and build machines and devices used in medicine and healthcare — from artificial joints to diagnostic equipment. Unlike a straight mechanical engineering degree, you focus on the intersection of mechanics and biology. It suits students who want engineering problem-solving skills but are drawn to healthcare and want to see their work help people directly. | You learn to design and code video games, combining programming skills with game design and storytelling. This program emphasizes building complete games from concept to finished product, rather than studying general computer science. It suits people who want to work in the game industry and have both technical problem-solving skills and creative ideas. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 22 published, 5 with no applicationfrom 75%See them | 16 published, 9 with no applicationfrom 75%See them | 4 published, 1 with no applicationfrom 80%See them |
| Source | University of Ottawa on OUInfo | Carleton University on OUInfo | Brock University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Biomedical Mechanical Engineering and Computing Technology (5-year double degree)80–85%+
- Game Design80–83%+
- Computing83–87%+
- Computer Engineering (BEng) (co-op admission only)84–89%+
- Génie mécanique biomédical et technologie de l'informatique (Double grade – 5 ans)78–80%+
- Biomedical Mechanical Engineering (4 years)80–85%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.