3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 80% | 80% | 80–83%“Low 80s” |
| Required coursesforced into your top 6 — options are the row below | MCV4UMHF4U | MCV4UMHF4U | ENG4U |
| Choose one ofany of these satisfies it |
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| Prerequisitesas published |
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| More than marks?supplementary application | Marks only | Marks only | Marks only |
| Co-op | Available | Available | No |
| Degree | Bachelor of Science, BSc, Bachelor of Science (Co-op), BSc (Co-op) | Bachelor of Science, BSc, Bachelor of Science (Co-op), BSc (Co-op) | Bachelor of Science, BSc, Diploma, Dipl. |
| First-year intakewhere published | 163 | — | — |
| What you study | Computer ScienceGeneral or Integrated EngineeringInformation Technology | Computer ScienceGeneral or Integrated EngineeringInformation TechnologyInterdisciplinary Studies | Computer GamesComputer ScienceDesignEntrepreneurship |
| What it is | You study how to design, build, and maintain software and computer systems. This program covers programming languages, algorithms, data structures, and how computers work at a fundamental level. If you choose the co-op stream, you'll alternate between studying and working at tech companies, giving you real professional experience alongside your degree. | You study computer science and mathematics together as equally important subjects, rather than taking one as your main focus. This joint honours program lets you combine theoretical math with practical computing skills in ways a single-subject program cannot. It suits students who enjoy both fields and want to understand how mathematics powers computational problem-solving. | You learn to design and code video games, combining programming skills with game design and storytelling. This program emphasizes building complete games from concept to finished product, rather than studying general computer science. It suits people who want to work in the game industry and have both technical problem-solving skills and creative ideas. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 22 published, 5 with no applicationfrom 75%See them | 22 published, 5 with no applicationfrom 75%See them | 4 published, 1 with no applicationfrom 80%See them |
| Source | University of Ottawa on OUInfo | University of Ottawa on OUInfo | Brock University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Game Design80–83%+
- Computing83–87%+
- Computer Engineering (BEng) (co-op admission only)84–89%+
- Informatique et mathématiques (Bidisciplinaire – 4 ans)78–80%+
- Biomedical Mechanical Engineering and Computing Technology (5-year double degree)80–85%+
- Chemical Engineering and Computing Technology (5-year double degree)80–85%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.