4 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Full | ||||
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| Your average, their wayrequired courses forced in | ||||
| Published rangetheir exact wording | 75–80%“75-80%” | 77–80%“High 70s” | 70% | 75% |
| Required coursesforced into your top 6 — options are the row below | ENG4UMHF4U | ENG4U | ENG4UMHF4U | No course codes parsed — see prerequisites |
| Choose one ofany of these satisfies it |
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| More than marks?supplementary application | Marks only | Marks only | Marks only | Marks only |
| Co-op | Available | Available | No | No |
| Degree | — | — | — | — |
| First-year intakewhere published | — | — | — | — |
| What you study | Computer Science | — | Computer GamesComputer Science | Computer ScienceDesignInterdisciplinary StudiesOthers in Technology |
| What it is | You study the theory and practice of computer programming, algorithms, data structures, and software development. This program lets you alternate between classroom semesters and paid work terms at tech companies, giving you real-world experience while you learn. It suits people who want hands-on industry experience alongside their degree and are comfortable juggling work and study schedules. | Computer Science at Brock is a four-year degree where you study programming, algorithms, software design, and computing theory. The co-op option means you alternate between semesters of study and paid work terms at tech companies, giving you real workplace experience alongside your coursework. It suits people who want technical depth and prefer learning through hands-on projects and industry internships. | You study the computer science and programming skills needed to design and build video games, rather than just the theory of computing. The program combines coding, game engines, and design principles so you learn both the technical and creative sides of game development. It suits people who want to work in the games industry and are comfortable learning to code. | You study computer science and design together in a hands-on, project-based way rather than as separate subjects. The program emphasizes learning through real problems and experimentation, so you'll build working projects alongside traditional coursework. This suits people who want to understand how technology and design connect and prefer learning by doing. |
| The door tomajors you reach through it | computer science | computer sciencesoftware engineering | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 2 published, 0 with no applicationfrom 85%See them | 4 published, 1 with no applicationfrom 80%See them | 6 published, 5 with no applicationfrom 80%See them | 22 published, 5 with no applicationfrom 75%See them |
| Source | Toronto Metropolitan University on OUInfo | Brock University on OUInfo | Laurentian University on OUInfo | University of Ottawa on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Multidisciplinary Design- Experiential Learning (4 years)75%+
- Digital Media (BA) – Lassonde School of Engineering73–80%+
- Génie de la conception multidisciplinaire (4 ans)78%+
- Digital Media (BA) - School of the Arts, Media, Performance & Design73–80%+
- Visual & Performing Arts, Arts Management and Media73–77%+
- Multidisciplinary Design Engineering (4 years)80%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.