Cutoffs

4 programs, side by side

Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.

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Brock

Game Design

OUAC BGD

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Your average, their wayrequired courses forced in
Published rangetheir exact wording75–80%75-80%80–83%Low 80s73–80%Mid- to high 70s75%
Required coursesforced into your top 6 — options are the row belowENG4UMHF4UENG4UENG4UNo course codes parsed — see prerequisites
Choose one ofany of these satisfies it
  • one of SBI4U, SCH4U, SPH4U
  • one of MCV4U, MDM4U
  • one of ENG4U, FRA4U
  • one of MCV4U, MHF4U
  • one of ISC4U, SBI4U, SCH4U, SPH4U
Prerequisitesas published
  • English/Anglais (ENG4U/EAE4U preferred)
  • Advanced Functions (MHF4U)
  • One of Physics (SPH4U) or Chemistry (SCH4U) or Biology (SBI4U)
  • Either Calculus and Vectors (MCV4U) (preferred) or Mathematics of Data Management (MDM4U)
  • ENG4U
  • Recommended subjects:
  • 1 from 4U History, Philosophy, Classical Studies or International Language
  • ASM4U, AVI4M, ADA4M or ICS3C
  • Ontario Secondary School Diploma (OSSD)
  • ENG4U
  • 4U Math (minimum grade of 75% required)
  • 4 additional 4U/M courses
  • 4M Arts (or similar arts training) recommended
  • ENG4U or FRA4U
  • MHF4U or MCV4U
  • One of the following: SBI4U, SCH4U, ISC4U, SPH4U
  • Students who do not have the 4U Math prerequisite can take the replacement course at the University either the summer before or during their first year.
More than marks?supplementary applicationMarks onlyMarks onlyMarks onlyMarks only
Co-opAvailableNoAvailableNo
DegreeBachelor of Arts, BA, Diploma, Dipl.
First-year intakewhere published35
What you studyComputer ScienceCinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesignComputer Animation and Visual EffectsComputer GamesDesignComputer ScienceDesignInterdisciplinary StudiesOthers in Technology
What it isYou study the theory and practice of computer programming, algorithms, data structures, and software development. This program lets you alternate between classroom semesters and paid work terms at tech companies, giving you real-world experience while you learn. It suits people who want hands-on industry experience alongside their degree and are comfortable juggling work and study schedules.You study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation.This program teaches you how to create digital content across animation, game design, and visual media. Unlike a pure computer science degree, it balances technical skills with creative and design thinking. It suits people who want to build things that people see and interact with, rather than work mainly on backend systems or theory.You study computer science and design together in a hands-on, project-based way rather than as separate subjects. The program emphasizes learning through real problems and experimentation, so you'll build working projects alongside traditional coursework. This suits people who want to understand how technology and design connect and prefer learning by doing.
The door tomajors you reach through itcomputer scienceApplied to directlyApplied to directlyApplied to directly
Entrance awardsat this campus, by average2 published, 0 with no applicationfrom 85%See them4 published, 1 with no applicationfrom 80%See them29 published, 4 with no applicationfrom 75%See them22 published, 5 with no applicationfrom 75%See them
SourceToronto Metropolitan University on OUInfoBrock University on OUInfoYork University on OUInfoUniversity of Ottawa on OUInfo

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