Cutoffs

3 programs, side by side

Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.

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Brock

Game Design

OUAC BGD

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Your average, their wayrequired courses forced in
Published rangetheir exact wording75–80%75-80%80–83%Low 80s77–87%High 70s to mid-80s
Required coursesforced into your top 6 — options are the row belowENG4UMHF4UENG4UNo course codes parsed — see prerequisites
Choose one ofany of these satisfies it
  • one of SBI4U, SCH4U, SPH4U
  • one of MCV4U, MDM4U
Prerequisitesas published
  • English/Anglais (ENG4U/EAE4U preferred)
  • Advanced Functions (MHF4U)
  • One of Physics (SPH4U) or Chemistry (SCH4U) or Biology (SBI4U)
  • Either Calculus and Vectors (MCV4U) (preferred) or Mathematics of Data Management (MDM4U)
  • ENG4U
  • Recommended subjects:
  • 1 from 4U History, Philosophy, Classical Studies or International Language
  • ASM4U, AVI4M, ADA4M or ICS3C
  • In this concurrent program, graduates receive a Bachelor of Education as well as a Bachelor's degree in their chosen subject of major interest.
  • Students must apply by selecting
  • both
  • the York Faculty that they are applying to
  • and
  • +4 more on the program page
More than marks?supplementary applicationMarks onlyMarks onlyYes
  • Note:
  • Many Arts, Media, Performance & Design programs require a subsequent supplementary evaluation (questionnaire, interview, portfolio and/or audition).Find out more at
  • ampd.yorku.ca/apply.
Usually closes before January 15
Co-opAvailableNoNo
DegreeBachelor of Arts, BA, Diploma, Dipl.Bachelor of Arts/Bachelor of Education, BA/BEd, Bachelor of Fine Arts/Bachelor of Education, BFA/BEd
First-year intakewhere published
What you studyComputer ScienceCinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesignCinematics & PhotographyCreative WritingDramaEducation Studies
What it isYou study the theory and practice of computer programming, algorithms, data structures, and software development. This program lets you alternate between classroom semesters and paid work terms at tech companies, giving you real-world experience while you learn. It suits people who want hands-on industry experience alongside their degree and are comfortable juggling work and study schedules.You study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation.You study an arts or media subject like drama, creative writing, fine art, or music while simultaneously completing teacher training. Unlike a regular arts degree followed by separate teacher certification, you earn both your subject degree and your teaching credential in one integrated program. This suits people who know they want to teach their artistic passion and want to combine the two paths from the start.
The door tomajors you reach through itcomputer scienceApplied to directlyApplied to directly
Entrance awardsat this campus, by average2 published, 0 with no applicationfrom 85%See them4 published, 1 with no applicationfrom 80%See them29 published, 4 with no applicationfrom 75%See them
SourceToronto Metropolitan University on OUInfoBrock University on OUInfoYork University on OUInfo

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Same subject area and a similar published range, at a campus you have not got in the table yet.

Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.