Cutoffs

3 programs, side by side

Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.

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Brock

Game Design

OUAC BGD

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Your average, their wayrequired courses forced in
Published rangetheir exact wording90%90%+80–83%Low 80s85%
Required coursesforced into your top 6 — options are the row belowENG4USPH4UENG4UMCV4UMHF4USCH4USPH4U
Choose one ofany of these satisfies it
  • one of MCV4U, MHF4U
  • one of ENG4U, FRA4U
Prerequisitesas published
  • English/Anglais (ENG4U/EAE4U preferred)
  • Physics (SPH4U)
  • Mathematics [one of Calculus and Vectors (MCV4U) or Advanced Functions (MHF4U)]
  • ENG4U
  • Recommended subjects:
  • 1 from 4U History, Philosophy, Classical Studies or International Language
  • ASM4U, AVI4M, ADA4M or ICS3C
  • ENG4U or FRA4U
  • MHF4U
  • MCV4U
  • SPH4U
  • SCH4U
  • +2 more on the program page
More than marks?supplementary applicationYes
  • Non-academic requirements: Portfolio
Usually closes before January 15
Marks onlyMarks only
Co-opAvailableNoAvailable
DegreeBachelor of Arts, BA, Diploma, Dipl.Bachelor of Applied Science, BASc, Bachelor of Engineering (Co-op), BEng (Co-op), Bachelor of Science/Bachelor of Applied Science, BSc/BASc
First-year intakewhere published13530
What you studyArchitectureDesignCinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesignComputer ScienceGeneral or Integrated EngineeringInterdisciplinary StudiesMechanical Engineering
What it isArchitectural Science is the study of how buildings work technically and functionally—covering structure, systems, materials, and design—rather than architecture as pure art. The co-op option lets you work at real firms alongside your studies, giving you paid work experience in the field. This program suits students who want to understand the practical side of building design and who value hands-on learning in an actual workplace.You study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation.You study both mechanical engineering and computer science together over five years, learning to design machines and systems while also programming and working with software and hardware integration. Unlike doing these as separate degrees, you graduate with credentials in both fields and understand how they work together in modern engineering. This suits students who want to bridge mechanical design with computing, or who are drawn to robotics, automation, and intelligent systems.
The door tomajors you reach through itarchitectureApplied to directlyApplied to directly
Entrance awardsat this campus, by average2 published, 0 with no applicationfrom 85%See them4 published, 1 with no applicationfrom 80%See them22 published, 5 with no applicationfrom 75%See them
SourceToronto Metropolitan University on OUInfoBrock University on OUInfoUniversity of Ottawa on OUInfo

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Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.