3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 90%“90%+” | Not published“N/A” | 90–97%“Low to Mid-90s” |
| Required coursesforced into your top 6 — options are the row below | ENG4USPH4U | ENG4U | ENG4UMCV4UMHF4U |
| Choose one ofany of these satisfies it |
| — | — |
| Prerequisitesas published |
|
|
|
| More than marks?supplementary application | Yes
| Yes
| Yes
|
| Co-op | Available | No | Available |
| Degree | — | Bachelor of Design, BDes, Bachelor of Fine Arts, BFA | Bachelor of Computer Science, BCS, Bachelor of Mathematics, BMath |
| First-year intakewhere published | 135 | — | 360 |
| What you study | ArchitectureDesign | Computer Animation and Visual EffectsDesignFine ArtInformation Systems | Artificial IntelligenceComputer GamesComputer ScienceHealth Informatics |
| What it is | Architectural Science is the study of how buildings work technically and functionally—covering structure, systems, materials, and design—rather than architecture as pure art. The co-op option lets you work at real firms alongside your studies, giving you paid work experience in the field. This program suits students who want to understand the practical side of building design and who value hands-on learning in an actual workplace. | Digital Futures is a design and fine arts program where you study visual storytelling through digital tools and media, combining animation, graphic design, coding, and art. Unlike traditional design or fine art streams, it's built around interdisciplinary collaboration and real-world projects that blend artistic creativity with digital technology and communication. It suits people who want to create visually, think critically about media, and work across both artistic and technical domains. | You study the design, development, and theory behind computer software and systems. In the co-op stream, you alternate between classroom terms and paid work terms at tech companies, giving you practical experience alongside your degree. This program suits people who want to build real-world coding skills early and explore whether they prefer software development, artificial intelligence, games, or other computing specializations while earning money. |
| The door tomajors you reach through it | architecture | Applied to directly | computer science |
| Entrance awardsat this campus, by average | 2 published, 0 with no applicationfrom 85%See them | None published by average | 4 published, 3 with no applicationfrom 80%See them |
| Source | Toronto Metropolitan University on OUInfo | OCAD University on OUInfo | University of Waterloo on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Software Engineering (Co-op Only)90–97%+
- Systems Design Engineering (Co-op Only)87–93%+
- Computer Science (regular and co-op)93–100%+
- Business Administration (Laurier) and Computer Science (Waterloo) Double Degree (Co-op Only)90–97%+
- Smith Engineering - Direct Entry Computer Engineering90–93%+
- Computer Engineering (BEng) (co-op admission only)84–89%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.