2 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | ||
|---|---|---|
| Published rangetheir exact wording | 75–80%“75-80%” | 80–83%“Low 80s” |
| Required coursesforced into your top 6 — options are the row below | ENG4UMHF4U | ENG4U |
| Choose one ofany of these satisfies it |
| — |
| Prerequisitesas published |
|
|
| More than marks?supplementary application | Marks only | Marks only |
| Co-op | No | No |
| Degree | — | Bachelor of Arts, BA, Diploma, Dipl. |
| First-year intakewhere published | — | — |
| What you study | Computer Science | Cinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesign |
| What it is | You study computer science — programming, algorithms, data structures, software design, and related computing theory — on a schedule that lets you work or manage other commitments at the same time. Part-time means you take fewer courses per term and spread your degree over a longer period than full-time students. This suits people who need to balance education with work, caregiving, or other responsibilities. | You study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation. |
| The door tomajors you reach through it | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 2 published, 0 with no applicationfrom 85%See them | 4 published, 1 with no applicationfrom 80%See them |
| Source | Toronto Metropolitan University on OUInfo | Brock University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Game Programming80–83%+
- Digital Media (BA) – Lassonde School of Engineering73–80%+
- Génie de la conception multidisciplinaire (4 ans)78%+
- Informatique (4 ans)78–80%+
- Concurrent Education: Arts, Media, Performance & Design (BEd)77–87%+
- Digital Media (BA) - School of the Arts, Media, Performance & Design73–80%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.